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Reviews for "Sanguine 2"

When I started to play I was wondering why such a good game received a rating below 4? But now after 10 minutes of playing I understand why, it's challenging but I don't feel like I want to beat it. Like there's something missing. Concept, character, music and art are really good, but for some reason I don't enjoy it

RayBeckham responds:

I'd love to be able to sit in and watch people play without instructing them on anything. And they could say anything to me. Games of this type are usually built by a team of people and shown to their friends and family. Aside from a few Newgrounders, this game went straight from my PC to the internet.

It feels like half of the people really like the game and the other half it just doesn't work for, and it's frustrating as I try to improve my art. I feel like if I tried to appeal to everyone, i'd just create generic crap that I wouldn't feel passionate about and, well, that doesn't work out when it takes months to years to churn out one of these games.

I don't know, bud. I wish I could have pulled through for ya. I'd like to think I could make a Sanguine 3 some day, and i've got these neat ideas in my head... but I can't help but wonder if I go through all the motions and get the whole thing finished and people are just lukewarm about it? Right now, all I have to go off of is "the concept was good, the characters and music were good, but I didn't like it and wasn't compelled to finish it". I don't know, maybe I should be doing something else.

When I jump my character does things unexpectedly. It grabs onto ledges/ does a double jump when its not neccesary, its a bit "floaty" when jumping from platform o platform, and the big cleaver could use a faster attack speed imo

The movement dont let me enjoy this game as it should.

Great idea it's just the controls.

Cleared the first area, got to the first village, then slipped and died to my death a dozen times in the first pit area and just... gave up. My patience for platformers that give you butter-legs and demand precision jumps over insta-death pits is gone by this point, because I know it's possible to prevent/fix the mistake.

The aesthetic is lovely and fluid, the premise is solid and enjoyable, but if that's what your gameplay is gonna be then I'm gonna pass.