Needs an opening screen saying "Not for pussies who whine about controls instead of gittin' gud".
After that weird bug that kinda jacked up my first save file I came back and started over again, and it was definitely worth it. Platforming was a challenge, and a legitimate challenge IMO. There were also enough parts where stopping to think and come up with a good strategy was key, and an ever increasing amount of secrets to find as the game progressed, that it made the game a well rounded package and not simply a pure action platformer. I'd put this game up there with the likes of Phoenotopia and am really disappointed that people even at Newgrounds are rating it low just because it feels floaty. (Are we starting to turn into the babies at "Klickers/idles Only, Not Games" who expect games to practically beat themselves for them?) I guess if you ever decide to try to make a game that caters to everyone then the lesson is that you need option toggles for "turn off horizontal momentum", "make chain twice as long", "make chain deploy instantly", "give player a bazooka", and "make game beat itself while player is off at school". Maybe that'll make you a rich and happy programmer instead of, well, whatever that was.