Nice game there. The visuals are pleasing, the controls are tight very responsive. The ambient "music" works well.
However, you use the game to tell a short story and I feel that you fail in this aspect. The level design is nothing more but a linear corridor which makes you read the notes. The notes themselves are repetitive in content and the ending lacks closure. I know that if you create a game in such a short time we cannot expect award winning stories, but this aspect felt extremely unengaging in an otherwise excellent patformer.