It's alright. It could do with faster text speed/movement in order to make the game less of a drag to play. It'd also be interesting to potentially include clues as to what 'She'/'Her' is throughout the notes.
It's alright. It could do with faster text speed/movement in order to make the game less of a drag to play. It'd also be interesting to potentially include clues as to what 'She'/'Her' is throughout the notes.
I feel like 'she' might be my ex
OK, I LOL'd on this a bit too much.
Okay, now that was anticlimactic. "She will find you." That describes everyone from your mother up to your psychotic ex-GF. And sometimes co-workers.
Sorry - even the dialogue can't save this one. Choppy, plotless, random switches - it's the platform equivalent of an "escape the room."
That being said, for a last-minute final, it ain't half bad. but it ain't half good either. If it was me, I'd cut the "*inaudible*" out of the dialogue completely. If it's inaudible, why is it on a recording? Better words can be found.
The concept of a she/he/it/thing/nameless horror is old stuff. But it can be done well, with the proper setup. I would recommend studying Edgar Allen Poe or H. P. Lovecraft for guidance. Then drink heavily to avoid nightmares.
Long and short, 3/5. you got a good seed, but it needs longer to grow. Put this one away, then look at it again in six months. Think Metroid.
Can I skip to the heavy drinking part already? ;-)
Jokes aside, I agree that the level design should be further improved and I'm totally aware of the cheap narrative. Thanks for playing and for the Metroid hint!
I enjoyed that. Was definitely Atmospheric. Though I kept losing control of my character due to a bug.
What kind of bug?
This game needs expansion.
Hint for people, who stuck in the air stream room:
Barely entering the elevating stream, face left and let yourself fall, and, once you fall low enough, instantly go right, so when you rise, you'd pass the obstacle.