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Reviews for "hitBox"

Need a way to turn the quality down... Like right click, low quality.

Very good concept and very well polished. But couldn't hold my interest for long.. Great for someone who loves puzzle games.

Absolutely perfect.

The opening instructional levels reminded me of Portal's refined planning. The ultra-simple and dynamic mechanics with swift menu transitions makes for continued mental stimulation (I love that you can click the replay button as it's shooting on-screen). And the clean and sharp aesthetic with the visual and audio design is extremely pleasing.

Absolutely perfect.

Digged it. Simple, not too long, not too short. I would've appreciated a higher difficulty curve, or a star rating system based on time or number of attaches. The game itself was a bit easy.

This is really cool. Quite a nice challenge. Only problem I had was that it ended too soon ;)
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I see some other people down here saying that this is "too hard", "not a puzzle game", or "the tutorial is too vague". In my opinion it's almost perfect; a lot of games nowadays feel too easy because the developers want to appeal to casuals. And it is a puzzle game: you have to figure out the velocities and the paths in your head; however it challenges your mental chronometry and your kinesthetic skills by necessitating movements that are both fast and precise, which also makes it a "skill game".
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I do have one suggestion, though. While I was playing, I found it fun to try and challenge myself even further by trying to complete each level in the fastest time/with the least number of "moves" (disconnecting and connecting/touching the least amount of boxes. The achievement I'm most proud of is completing level 35 in 2 moves. I just wish there was tracking for these stats; maybe even a competitive scoreboard..? That would be really fun.
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7/5 good game, would revisit in 10 years for nostalgia purposes.