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Reviews for "Specter Knight"

Great game all around! 5/5 Hands down!

Great game i foudn the bosses to be really easy. Went throug the first few levels after dieing. After that I realized all I need to do is dodge and spam spells, like th earth spell and itll kill almost everythin. played the rest of the game with nothing but spells. Some reason the spell upgrade seems to make it take longer to cooldown then to reduce might want to look into that.

I just completed the game, and I must say that this is a solid play and it was made really well.
The balance of the upgrades and strength of the enemies seems to match up fairly, and the abilities
you gain were fun to play around with.
As others have stated, I did find myself wishing that the difficulty was a bit more challenging,
but no big deal.
Anyway, I had a lot of fun playing this.
Keep up the great work guys!

Very creative game :) liked it a lot and has a nice atmosphere. The into totally hooked me in

I started out with putting my points in physical attacks, and it paid of the first levels, but after a while I changed my focus to magic spells, and it was a great decision. It is way more fun to let hell rain down on your enemies with such a variety of skills. When I tackled the final boss I was around level 30 and it felt as if the spell damage was a bit too overpowered, since it was no challenge at all. Maybe it would be a good idea to nerf it a bit or atleast adjust the monsters health or defense on the higher floors. All in one it is a great game and I really enjoyed the gameplay, so 5/ 5.

A few other things that could be improved in my opinion:
- Monster AI: Some monsters get stuck behind an obstacle if it is in the way. Maybe let them find a way around it?
- Boss Fights: A bit too simplist for my taste. Just waiting on the boss to get exhausted or whatever that stance is and spam them, then run until they do it again. Maybe add some events that need to get finished to be able to damage him? Or add a lot of additional monsters that need to be killed in time intervall x to be able to kill him? Maybe even some bosses that are resistant to physical or magical attacks (maybe only a single element too).
- The "Earth Summon"Spell: As it is now this spell is kind of useless in my opinion. The skeleton is particular weak, has an incredible low attack range and is bound to the level its summoned in. Like it is now it was not really worth it for me. Maybe increase the range by ~1/3 of its current and let it follow you through the levels? The damage and health could stay the same then. As a payoff it would not hurt to increase the cooldown a bit, if you are worried about balance.

Also I am missing something like a profile GUI:
Something that tells me how many attack/spell damage I got, how much cooldown reduction I already have (and also how much I can get, if there is a limit) and so on. Some equipment to change (swords, shields, armor, magic staffs or whatever you can think of and see as fitting) would also be a nice addition.

Looking forward to see the game grow and advance (if you are still working on it) :)