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Reviews for "Specter Knight"

Good game :D

So, when is the specter knight 2 coming out? I'll definitely play it. :)

Timing is everything... unless you focus on magic. In which case you start every room with Rain Fire and Hail Storm, then mop up what's left with Earth Drop and Earth Engulf. Keep Fireball and Ice Shard on your hotbar for anything that rushes you. You don't even have to move around.

I didn't like the Earth Summon spell though. With it's ridiculously huge cooldown, I could only use it once like every 4-5 rooms. Unfortunately, even when I did use it, it was nearly useless. The zombie moves so slowly to engage an enemy that I ended up killing most stuff before he clashed with it, and the few things I let him fight around level 10-12 were way stronger than him. At best, he's an inefficient meatshield.

The light beam seemed a little weak to me. The only way to really use its multi hit was to put yourself in danger by gathering a crowd of enemies and launching it into them... but it did so little damage that doing this meant that you'd have a crowd of angry enemies right up in your face. I suggest buffing its damage, removing the double damage chance from it, and increasing the projectile speed so that it can reliably chain to the next enemy before they move out of its path. Then you could use it to initiate fights and lure 2-3 to you at a time.

I didn't enjoy the melee combat. It seemed clunky, frustrating, and nearly useless against the first boss... which, considering the mechanics of the boss fights, I feel confident saying that I wouldn't have liked it in the last 3 fights either. I suggest making it so that the attack had its own separate button, because if you focus on spells like I did, stopping to melee an enemy that you got too close to can cause quite a bit of trouble if you're being chased by something else.

Also, at what level does the magic skill cap out at? I made it to 20 before I realized my spells weren't gaining any more damage. Once I realized that, I just pumped up my health stat, just in case I did take the occasional hit.

Finally, can you make the tooltips a little more detailed in future games? I like to know exactly what I'm buying when I'm trying to make comparisons. Just add things like damage, number of projectiles launched, and % increases for drops and procs below the description and it'll be excellent.

You can just sit in the start of the room and spam blizzard/firestorm/stone fall/stone shield and it will kill enemies even if u dont see them. I just maxed spell power and finished the game with no time ^^
Overall its a good game, but this is just hilarious and serious issue.

I dislike the saving system. If you lose at a boss (the only hard bit tbh) you must redo all the grinding of that level to get up to it again. Upon reaching the second boss, the game started lagging a lot and it was impossible to avoid the attacks due to delayed cursor movement recognition. Upon redoing a load of stuff, doing the boss and then doing some more grinding and getting up to the third boss, i had done pretty well and was close to beating it but it got stuck into an infinite loop of using this one attack which was one of the ones where the boss blocks all attacks when doing the attack. This meant it was ligitimatly impossible to beat him. At this point I gave up. The grinding before bosses was too repetitive and had little skill involved, and the bosses themselves were badly scripted. It was enjoyable for the first part, and the artwork is nice.