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Reviews for "SARCO"

That was really interesting. it certainly has caught my curiosity. i really enjoy this sort of art style and adventure game; it's simple but can express quite a bit when executed the right way, which i think you did really well ;) I enjoyed the music and the overall atmosphere. I wish that there was an in-game prompt on how to move though, the one before was ok, but i find the in-game ones more helpful, it's also just a preference of mine. Anyway, a really neat project and i can't wait to see more :D

really cool !!! it's strange and I really love it, (please make the others chapters more long :)

you sure need patience for this! very abstract.

In general, the game reminds me of the old Hungarian classic, Perihelion. Of course, it was a cRPG, not an adventure game, but SARCO's bleak and bizarre atmosphere brings back the old memories.

The present version is very short, which may be the reason that I'm not able to find anything to criticise yet. I do agree that there's little interactivity and challenge in SACRO, but this is hardly a flaw, rather a conscious choice of the author, who openly admits that he wanted to focus on artwork and sound. And since he does it very well, there's no point in complaining about limited controls and lack of choices in the game.

The choice of player character deserves a special praise. Controlling a non-humanoid character, who can only communicate with body movement and doesn't have any limbs to interact with the surroundings, is an intriguing idea. One would think that it would be impossible to feel empathy with a mute, hovering drone, but my personal experience was that it really adds to the overall atmosphere by creating a feeling of helplessness and even subtle danger in an alien world.

I'm afraid that my comment will not be very helpful, since I didn't point out any bugs or glitches to be fixed, but I really hope that it will be an inspiration for your further work, with so many other positive comments below. Köszönöm!

leaves me wanting more, too much more in fact. good for a first game tho. i agree with others, vertical movement is too slow. art is good. wish i had some back story tho. also a hint about how to get the device would be nice. even if the guy in the rain were to say "you're not ready yet " or a quest log somewhere would be helpful, looks like a glitch rather than a puzzle.