I like the whole Decision series, but the Medieval instance was by far my favorite. Not only the story is better constructed (with a link in what happens in the 3rd instance) but the weapon choice is also nicer. Still, my main concern is that, as Ziggy79 pointed out, the help from the other survivors is really small and unfitting and the game sometimes feels grinding and frustrating - not because of the feel of the gameplay, because that would be interesting - but because of design decision. It would be nice if, for example, your co-soldiers would have a backstory and if they could lvl. up and become more efficient. The upgrade they have helps quite a bit, but it's not enough.
Also, the story has been evolving and becoming more interesting since the first instance, but is still shallow. Anyways, the game is still fun and well produced. Oh, one last thing: for the sake of god, even if it is an expensive upgrade, please, pretty please with sugar on top, make it possible to put *** SOMETHING *** in the allies that differs them from the enemies in a corpse-littered-enemy-crowded scenerio. Please. Thank you.