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Reviews for "Decision 3"

Never gave this the proper time of day when I was a kid, since I saw it as nothing more as a repackaging of Decision: Medieval. And while the map and the general concepts of the enemies are reused, this is probably the biggest out of the Decision Flash series content wise and will take up hours of your time. Not kidding.

Protip: survivors that are part of your squad can't die - they'll get knocked down but will get back up after a while. They become pretty much mandatory late in the game as the game can and will spam trolls during outpost/factory defense segments, and it's impossible to kill all of them before they start damaging the objective.

One of my favourite games!

bast

a game from back when they knew how to make games,
However I have to deduct a star as I don't have the option to turn the sound down only off. I would really like a little sound so I can hear the game and my podcasts

I did remember enjoying this one more than all the others, but i don't remember much of the gameplay other than "finding an engineer for 8 hours then having him die before you finish the mission simulator 2015" I did like how there were npcs that were not zombies as it added some type of company even though i have "a distinctive lack of friends and social skills" (also now we have another person to voice the main character, but it does not sound like the first one so it feels like they are 2 different characters.)

[Tips, suggestions and other stuff for new players]

-The “Stability” ability also increases your fire rate, it is not written down but it does, so when using slower firing weapons like one of rifles I recommend combining them together to maximize damage output.

-I highly suggest getting the detector (given by inspector Jonson) and max it out so it will show ATMs (pink dots), stashes and caches (light blue dots), Enemies (red dots), allies (green dots) and objectives (yellow).

-Engineering should be your first skill to max out as it is really important.

-Vitality is not very useful unless you are trying to get unlimited sprint where you max out vitality and agility as indicated from the “Athlete” achievement.

-For people, trying to complete the game as fast as possible goes straight for the Boss as to beat the game you must only kill him.

-When using militia in a mission or convoying workers to outposts/factories it's fine to let them die as after some time they will regenerate half of their HP and get back up, so just stay near their corpse while trying to wait. (This does not apply to naturally spawned militia or any of the survivors)

-When looking for more survivors I recommend exploring recon areas (area 1 are the recon areas) using the “explore/ramble” feature as they tend to have the most survivors.

-Taunt is good as saving allies, for example if you found a captain that you need but all of a sudden some zombies/mutant go to attack him you can use taunt to force them to come at you instead. (Note: sometimes does not work AND it will also attract ALL of the other zombies on the map, so use at your own risk)

-If you accidentally break an ATM before you loot it, it will respawn next time you go in that area.

-Inspectors come back to life after they die so don't worry about them too much.

-The game is beatable with the handgun and base armour, even on hard or after 35 resets so don't worry too much about upgrading weapons.

-Not a tip or a suggestion but i noticed that sometimes enemies will just straight up disappear, it only happens to zombie bosses, mutant bosses and regular mutants. Idk I just thought I would mention it.

-When you click the button to restart the game it says it will keep all character progress, what it means by that is it keeps all weapons/abilities you bought alongside their upgrades and keeps all of your weapon mastery.