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Reviews for "DungeonUp"

Entertaining and challenging. I'll skip past the issues that everyone else has already brought up, with a single exception...

Perhaps you should ~tag~ this as a Demo and/or present a popup at the beginning of the game, instead of simply writing it in the Author Comments section (... which people will generally read after they've hit the glass wall, and are asked to buy it).

I might also point out that I consider Newgrounds as a place for struggling artists to make their work seen - but not neccessarily to sell them. Certainly - post whatever you like, but I visit NG largely to experience and critique... and not to buy. Being asked to, or having content restricted to paying players only is a bit of a turn-off, and may hurt you in the long run.

My advice: Work a little on the presentation, and kickstart this baby at Steam.com . That way, there's no tease. People will pay, and at the same time they will understand what they're getting. The rest of us want to be free.

I come here to play games, not to buy them. It's random and relies too much on luck.

I feel cheated that I can't use mattocks to steal from the merchants. I can remove the walls, but I can't pick up the items. I even lost the mattocks for what I thought was an ingenious plan.

I was repeatedly hindered by the random aspect of the game. I played three times, and all three times were stopped by the third level (once because I had to use the blue key to move past the first level and there were no more blue keys generated before I ran into the next blue door that was blocking the stairs up. The other two times, game ended because it randomly generated spiders and elementals but nothing to increase my attack or defense).

I was playing normal mode at first, but I highly recommend everyone play casual mode unless you want to go for a high score or something.

It's not a good rougelike game. The random generation sucks and you struggle to even get past each zone. It's very luck based and when a monster or item is in the wrong place, it's basically ended, if not seriously hindered the run. I'm curious if the zones have multiple solutions instead of what I think requires a more like a step by step perfect solution.

The puzzle aspect is interesting, but falls short. You can't solve a puzzle you know nothing about. Even if you know the locations of the doors on the floor you're on, being conservative doesn't pay off as well as you hope. I ended up using all available keys and was trapped without even knowing. I was expecting some kind of message or a random merchant to make a deal with me.

It does pay off to save your money for later shrines, but I didn't know whether to get attack or defense boosts. I mainly focused on defense as once it's higher that an opponent's attack, you're immune to damage, but I bet attack is just as important. The data on monsters isn't useful at all. It would be better to just tell us the damage dealt and the damage taken.

로드안돼는걸왜처올린거야? 공식사이트지랄하지말고 처 지워라 장애년아 패치할생각안하네 또라이새기가머하냐