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Reviews for "JUGGERNAUT II: Uprising"

This was a great game up and to the point were the load game button did not work, not for sure what happened. No cache clean and saved when I left for real life quests. Came back nothing.. So frustrating someday I will come back and possibly restart. But for now I am to butthurt.

Otherwise great game keep it up.

TheEnkian responds:

Ouch, sorry man! That's a real shame.

Edit: Just noticed the medals that you had, you were so close to the end too >.>

Darn... It's a shame it was so short...

Anyways this game was just great! The voice acting was good too. The only problem I have with it is that there are some typos in it. Also this was just so short. Regardless I am eagerly awaiting number 3.

TheEnkian responds:

If you fancy the challenge, there's the New Game+? Tougher enemies and no option to flee. What were the typos? I thought we got them all :S

Really nice to see a larger scope RPG on Newgrounds like this. The art is really nice, and the music fits the atmosphere really well. Lots of items and NPCs to talk to too, and subquests are a nice touch. While the programming works fine and there don't appear to be any bugs, unfortunately the gameplay is just a bit dull to me.

The random battles really slow down the pace, and don't seem to consist of much more than clicking attack until stuff dies (The skills don't seem to be particularly useful). Maybe some sort of auto-battle function that just automatically attacks whatever is at the top would speed things along a bit. I know a good RPG is very hard to make, so it might just be the nature of the project. Congrats on what you were able to accomplish with such a small team!

As a side note, I sometimes found it difficult to get through narrow passages (such as the bridge in the first town) and doors. Maybe increase the walkable area by a bit?

TheEnkian responds:

Woo! First review is positive! Thanks for checking out the game.

The skills get more useful as the game goes on and boss battles are a good bit trickier without them. Some characters get ones that hit all enemies at once, heal, inflict status effects, etc. The attack is intentionally not all that weak just because it drives me nuts when RPGs make you rely almost solely on your MP for the entire game.

Yeah, I totally get the narrow entrances thing. That's the entire reason we intentionally slowed the character down for doors :P It may not have been quite enough it seems.

Anyway, glad you ultimately liked it. Thanks again for playing!

Gameplay is fun, a little overkill on the fights. I fight a monster every 3-4 steps. Also why does my HP not refill on level ups? Thats pretty standard across RPG's

TheEnkian responds:

Glad you liked it! Eh, I honestly never really thought about doing that seeing as fights can be ran away from with 100% success.

Better than the first but I HATE that we have to use the mouse to interact with things.

TheEnkian responds:

We thought it would be an easier way to do things, but possibly not. One hand on the keyboard for movement, the other on the mouse. You know?

I don't think it'll be a control scheme we'll use again. We'll probably stick to just keyboard, just mouse or both, but fully controllable from either.