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Reviews for "Infectonator : Hot Chase"

First thought - damn, awesome game!
Second thought - this shitty game takes a lot of time with no rewarding at all. Totally boring this trash.

What a disappointment!

The only good things about this game are:
1 - The pretty art.
2 - Sound and tunes (that get repetitive very early).
3 - "The Brute", "Charming", "Bolt".

So, to sum up, the only things holding the player here are the art and The Brute, Charming and Bolt. I even muted the music after 10 minutes playing.

The achievements' requirements are ridiculous, considering the game's progression speed. It seems to take forever until an upgraded level seems to take effect. It's really painful. It doesn't have that feeling of the actual Infectonator games, in which an upgrade's result it is OBSERVABLE in the next try. The health upgrade cost was a joke. Seriously? The game is a little fun. Not fun enough. I don't feel like replaying the SAME shit until I get to buy everything in game.

The actually useful mutations where: Brute, Bold and Charming (in that order)
- The Bomber's effect is insignificant and can even worsen your performance, as It kills almost everything on screen and the return for it isn't even observable. It could be useful to break barriers, but it never reached one.
- The Puker was ridiculous. It was useful a couple of times to break a barrier when I had low health. I was expecting something a machine gun when he was fully upgraded. Instead, I got this shitty weak zombie that I could barely make useful, because the game forces me to look I the character at the main zombie almost the whole time. There is this thing called multiple targets in vision, but the game simply does it, because the collision is poor, the amount of obstacles gets ridiculously high early in the game.
- Do I need to comment on "The Swag"? Useless. It's coin magnet isn't worth the control inversion. It also appears too often. It was supposed to bad a really bad joke, right?

With exception of The Brute and Bolt (that managed to doge bullets better), the mutations where all weak, even after fully upgraded.

The more I upgrade the mutation, the rarer it becomes. I increased the mutation chance to maximum, but this was also a bit useless. Sometimes the mutations, boosts and chests appeared near or even "under" barriers and explosives. SHIT! When a mutation shows up, I see it and actually have the chance to grab it, it is accompanied by explosives? Really really bad joke.

Also, the car's thing is a bit stressing.

!!!Most of the people who play Infectonator games, play them to have fun and to relax. Almost everything in this game has stressing potential.!!!

The cars is one of the main ones. Not only it always TARGETED the player, instead of showing up randomly, they also cam from the right of the screen. Do the math: short screen + high speed zombie + high speed car in opposite direction. The chance of failing to dodge is above 70% and as the mutations are weak, this because a make frustration. Also, do I need to mention the amount of cars after barrier 4 or 5? After 5, there is ABSOLUTELY NO INTERVAL between car appearances. SHIT! Now I have care about cars and hear a "beep beep" every 2 seconds. I was supposed to be making a horde and collection power ups. BUT NO! There are more cars that people. And the cars target your BACK continuously killing your entire horde, that took you some time and patience to gather.

At that point I didn't want to see this game in front of me anymore, so...

I CHEATED...

... I changed the number of coins to buy everything possible, because I simply wanted to see what would come next and how the game would end. So here's a message for everyone:

!! It isn't worth it. There's NOTHING The game apparently has no ending, and even gave a message implying that earlier.

i cant even play it,and i have a great pc

Infectonator: Hot chase is one big disappointment with few redeeming qualities.
The upgrades: The upgrades are pretty good for the most part and don't take that long to do... Minus the health. Seriously, it shouldn't be that tedious to get the health to the max level. At this moment, I'm only at 59, and it takes 2-3 games running through 5 or more worlds just to get enough gold for leveling up. Also, the speed and stamina upgrade don't seem to make much of a difference, even at the max level.
The mutations: Some are really useful, like the brute, puker, charming, and bolt. The bomber MIGHT be useful, but I can't figure out how so, since he usually blows up or his duration runs out before you get to a place where you need him. As for the swag mutation, it's completely useless. Intentional or not, the reversed controls ruins it. The coin magnet doesn't save it either due to the buggy controls AND the fact that you can buy Gangnam, who's coin magnet seems to be more powerful.
Besides two mutations being useless: Charming, puker, bolt, swag, and bomber all die too easily, even with the health maxed out. Running into an explosive thing kills them. Running into a car or getting run over by one kills them. Even getting shot once or twice kills them. Thank god for brute, whose health never runs out.
Difficulty: Up until world 3, things are pretty easy. In world 4, there's a lot more enemies with guns, but it's still easy to get through when you have enough upgrades. Starting at world 5, however, is where things start to get unnecessarily hard. It seems like every 5 seconds a car warning pops up, and you have to get out of the way to protect your horde, missing people, pods, boosts, and chests most of the time. And when that's not happening, you're trying to infect more people, but that's kind of hard since the streets seem to be filled with more explosive things and cars than anything else. When you do find a person to infect, it's usually a cop or soldier, or any enemy with a gun. That might not be so bad if they didn't shoot your whole horde down, leaving you powerless and making it A LOT harder for you to infect anyone, since the hit box is buggy. Also, it seems that whenever you manage to hit a pod, there's a super close wall, bomb, car, or gun enemy that almost instantly kills the mutation before you get a chance to do anything.
Infectonator: World domination was an easy, fun game that almost anyone could play. Hot chase seems like that kind of game at first, but then it becomes a frustrating game for extreme, experienced gamers with such an extreme devotion to games that they'll play this for 10 hours straight trying to upgrade all the way and beat the game (Which apparently has NO end). Let's be honest, MOST of us aren't like that. MOST of us just want to play an infectonator game and have the same fun we did with the last one.
Suggestions: There really needs to be a good mutation health upgrade. Yes, the mutations health SUPPOSEDLY goes up when you upgrade them, but that doesn't explain how every mutation minus brute will die whenever you hit anything explosive or get shot, even at max level. There DEFINITELY needs to be a horde health upgrade, since they can only take one hit before dying. The hit boxes for the people need to be bigger, since you can hardly infect anyone without the use of your horde, and sometimes that even fails. The explosive objects need to have a somewhat smaller hit box, since they can still damage you even you you CLEARLY didn't hit them. You should probably make the game a little slower, also. I find it hard to keep up, and I try to look in front of my character to see any boosts, pods, and chests, but then I can't look anymore because I start to get a little dizzy and my eyes hurt. I'm forced to stare at my character, which makes me miss lots of boosts and useful things since I can't get to them in time. Oh, and get rid of swag or replace it, or just make it spawn a lot less.
Other things: The achievements seem to be glitched. I either get an achievement I didn't earn at all, or I get an achievement that I already earned. Sometimes, I obviously earned an achievement, but I either get one lower, or I don't get it at all. Besides that, the only other thing that's buggy is the nyan cat's people magnet. Charming's magnet is powerful and actaully works, while nyan cat's is so weak, that sometimes it doesn't work, and when it does work, you have to be practically on top of the people. Lastly, there is a glitch where your mob disappears for NO REASON. It gets especially annoying in the worlds like world 4 and onward.
Good things: The art was nice and cute, like always. The music was good as well (even though it gets a little repetitive after a while). Brute was by far the best mutation. The different game play and controls were actaully nice in my opinion, even though it's just not the same as infectonator: world domination.
TL;DR - Big disappointment, unnecessarily difficult for an infectonator game, extremely tedious, buggy and glitchy, only a few good things about this game (Good enough to earn 2 stars, but that's really it).

As a man, I'm so tired of questing for some woman, saving the dumb lost broad or trying to kidnap the bitch. I played this game bcuz I just wanted to kill the world with the zombie virus for the 3rd time. This new premise ruins the game for someone like me who is just effin tired of everything being about sex.