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Reviews for "Ventures Of â™›Cyberdevil"

You can have a clever game that insults you, warps the conventional platformer by making background items kill you and have a funny and ironically difficult game, but YOU CANNOT MAKE POOR CONTROLS AND CALL THAT PART OF THE CHALLENGE. Its lazy fucking design.

Alright, I played through this GOD-AWFUL game and hated every second of it, but that's not what I'm here for. To everyone confused by the jumping puzzle: The counter goes from 9 to 11. It skips ten. You have to jump until the counter hits 24, or count yourself to 23. Once you've hit 24 (which is actually 23) you touch the flag and move on. (I swear, I created an account after playing this "game" to post this bit of walkthrough. I hope you're all happy, making me sit through this.) And for the creator: Next time you make a platforming game, don't put so much... glide into it. There's a difference between momentum and floating, and this is floating. The puzzles are... fine, I guess, but the controls kill it. If you want to make another game like this one, try playing "The Unfair Platformer" first. Then emulate that. Good game: Created.

I think its a joke that a guy was the beta tester of this game, really? a beta tester? because i couldn't get past the first level.

DIWAKAR responds:

I think you Are just joking Cause you have passed level 4 too

Decent concept, but unplayable.

This game is terrible. The physics are wonky, there isn't even any real difficulty. Making simple jumps becomes IMPOSSIBLE