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Reviews for "Day X"

Like tha setting, couldn't completely get exactly what it meant, but I like tha scary settin and shit.

rottenmage responds:

Thanks, we hoped that the minimalistic grey-scale art would fit well for the type of feeling we wanted to express.

Well, I guess this worked quite well as an experimental game. I really should be expecting these game jams more. What turned me off was how it was fairly short. Then again, it was also pretty hard. I really did have fun with it. I'm not quite sure what the true meaning is. Even the theme stated doesn't make much sense.

I thought he looked like a moose when he turned red. The other red guys looked more like demons. He definitely became something like him. I like going back, as it's so easy. I thought there would be more than one day. That is of course, the title of the game.

rottenmage responds:

Yeah, one of our programmer mentioned that it looked like a druid. We wanted the game to be a mundane day of the main character. We wanted to name the Day "Random Number" e.g. Day 235 but decided to settle with "Day X" in the end.

Nice concept, atmosphere and very fitting music.

The atmosphere is good, and the difficulty is... well, really challenging. However, I think you left the debug menu inside. I can't remember what key I pressed, but I managed to get it open.

Artfully minimalistic.

Short amount of platformer action, but don't you think it's simple. Finishing the game might make a platformer-er advanced.