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Reviews for "The Evening of the Son"

I gave you 1,5 stars just because this f*ing issue with water. Otherwise the game is great

The art style and the idea itself (along with a few Sagittarian references in the medals) is nice and all, but while I was hyped cos I've loved Hyptosis games before this game falls massively short of the usual fun. This game, along with "A Rose Is Blooming", have major faults in their design. You can make all the artwork you want, script it, perfect it to a tee, but the major flaw in the game is the "Random" events.

Every. Single. Time. EVERY time I've tried to play either game, it has quickly beat my a**e into the ground for no reason at all! "You're looking for water? Nah, you only find food. You're looking for ammo? Big zombie beats you up and you lose everything up 2 food. Oh, you're travelling! ...Random bandits come out of no-where, shot you, loot you, do disturbing acts to your backpack and leave you hogtied on a silver platter for zombies with a lemon stuffed up your-" Well, you get the idea. -_- The game is brutally cheaty, if it can kill you, it will. And not in the "It's your fault" way many games try to do, just in the "kid using hacks online" way. It punishes you just for being.

I really, really, really wanted this game to be good cos I've never really had a problem with Hyptosis games beyond "A Rose is Blooming". But I can't ignore the pure resent I have for both games when they murder me dead seconds after I start playing and leaves me questioning how a "random luck" system in the game chooses to stack the deck from the start. I can't seriously be the only one who gets railroaded to a Game Over.

1.5 out of 5. Nice effort and idea, good artwork as ever, but with the Luck system as it is... Well, I'd have more fun being devoured by the horde. Sorry. :/

From the category "Adventure/Point-n-Click", I expected a different type of game. "Simulation/Other" would fit better.

I quickly entered a state where I needed water but could not find it. The only choice that provided a chance of increasing my water supply was "search for food", but even making that choice several times, I would find water less than one out of ten tries. My low level of water made "rest" or "working out" ineffective. Even exploring the other choices, I did not find water. I felt the game presented me a problem that I could not resolve. Looking at other recent reviews, I'm not alone.

The menu choices and the situation texts were a lost opportunity for presenting a sense of theme. As the player, all my choices came from this menu of "search for food", "search for weapons", "search for first aid kits", etc, which besides being identical throughout playing the game this menu does little to describe the experience of living through a zombie apocalypse.

Consider just the experience of desperately needing water; if I felt such extreme thirst that it made me too ill to rest (and does that really make sense?) would I still itemize my alternatives by what category of salvage I wanted to find? If I need water there is only one category!

I found this game to be very repetitive. The battle system is really boring and tedious to sit through, no sense of drama or tension is derived from having to fight a zombie in this game. The story is pretty unsatisfactory too, its a bare bones zombie survivor sort of deal and I have no reason to really relate with the main character of the story. The graphics are pretty nice, but that's all I can say in the positive. Overall, its just feels like a really shallow gaming experience. Its the kind of game you might play for five minutes until clicking around for something more substantial.

This sucks. No water until games decides so. While running you loose a fuckton of stuff like you are keeping them in your lap. Makes no sense at all. Good idea but a total failure implementing it in the game mechanics.