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Reviews for "The Evening of the Son"

Has a few logistical problems...
1) Can't search for water, so you can't really choose your priorities.
2) You'd think the location name would be a clue as to what you can do there, at least some of the time. But there's no apparent correlation between activity success and location.

Basically, feels like a game of dice, not wits.

Honestly, except for the fact that finding water is nigh impossible, it's a pretty good game. You should add the option to search for water, because finding it otherwise is a pain in the ass.

Great game potential, but as others commented a few minor problems with the balance of the different commodities like a very short supply of water. The biggest bug though that you really need to have a look at is the fact that no matter how many times i hit the travel option the miles counter doesn't move from 140 miles. No matter how good the game is, if there is no end then why bother.

Hope you correct this because then it would be an okay game experience i think. :-)

The Good: 1) There's enough variety in gameplay that things do not drag on too much; 2) The art is great and the animation is fluid. Yeah so you re-use the character portrait, who cares; 3) Scarcity of water seems realistic, and I got enough from just traveling; 4) Combat is infrequent and relatively easy, given how easy ammo is to find; 5) Many of the medal scenes (e.g., 'badass') are pretty cool, and break up the tedium that can set in.

The Neutral: 1) Adjusting the random events based on how much time/miles have elapsed might also be a good idea. Sure, at first, there might be a lot of gangs and survivors. By mile 120 or after a month or two, however, very large hordes, people trying to cannibalize each other, and similar situations are bound to happen; 2) a few more zombie types to fight would be good.

The Bad: 1) I think your games in general would benefit from more story. Not a lot more story, but a good intro and ending would suffice; 2) During my play, every scripted scene had the same hard-coded outcome. These sorts of scenes are an opportunity to get inside the head of the character you are portraying. There could easily be a few dozen more, where a given choice randomly yields good or bad consequences. See the small generator grocery store many times get boring.

the part where you lose more water and lose more ammo than you get is hilarious but dude I found
medkts than water and ammo combined