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Reviews for "The Evening of the Son"

The game had potential. but it really just felt like a rehash of the prequel without any real polishing. The low water probability was annoying and i ended up just using all my water to work out because i was already trading medkits for energy the entire time anyways. You lose your weapons and armor way to often even though the zombie fights were rare at best. The random events were still overused and once you saw the 5 or so events you already knew what to do the next 10 times you saw it. More random events with different results from the actions each time would have kept it a little more interesting. Even the artwork was reused from the last game for the most part. Winning the game was really just as simple as spamming the travel button, stopping just enough to get medkits to trade for rest when you needed it. you never needed more than 5 or so ammo for the zombie fights that did show up. I was a little more generous with the last game as far as scoring went but this was nothing new and had none of the improvements i was hoping for. i Know you could do better. Im a fan of your interactive stories but this was more tedious then fun,

All these people complaining about the water... I was many times low on it and few times i ran out of it, but i realized to travel for finding more. I even had times when my water was over 30.

At first you want to find food, better gun and ammos, then just travel and through time observe what you need and try to find it. If you don't need anything (ammos >5, food >10, gun>5 or meelee much better than gun, medkit>1) just travel and find useful things and proceed on your journey.

I really liked this game and gave you 5 in hope this game gets someday better rating than this 3,36. But I must say, I was pretty pissed when I lost the game when I was about 40miles from goal... Had enough energy to search for weapons, but that fking dice decided that I will lose all my energy and lose the game... : D But still, loved it.

The game is promising. It's also winnable, despite the complaints below. Here's some solutions I found to the most common complaints:
1. You have to click the travel button several times before you begin to whittle down the 140 miles. It has to say "you traveled X miles..." otherwise you don't make progress that turn.
2. You mostly find your water while traveling, and almost NONE when searching in the city. The point of the game is traveling the 140 miles, so you have to balance choosing travel vs. staying and searching for armor, weapons, etc.
3. You lose a bunch of stuff in relatively rare random encounters, yes. But, if you focus on traveling, you'll get encounters which give you a ton of stuff likely just as often if not more so.

Here's some survival hints:
1. Keep healthy. In the beginning it's tough. But, eventually, you have a ton of medpacks. Stay as healthy as possible, because sometimes the health bonuses from encounters wlll boost your max health either temporarily or permanently if you're around your current max health.
2. Food & Water aren't as critical as they would be in real life. Neither are consumed regularly. Only when resting, or when lost in an encounter. Sure, it's great to rest and get 25 energy for 1F+1W, but even with no food or no water (and likely you'll have a ton of food) you'll just lose 5 health and STILL gain 4 energy. (At least I never died resting this way.) Remember, medpacks restore 1/3 your health, so you can rest a ton without ANY water before you even need to touch a medpack, plus they're easy to get.
3. Weapons and armor. Eventually, these upgrades are all you really need to be searching for throughout the game, unless you get unlucky.

Review:
Pretty good game,but there's some issues:
1.Food/water mechanic is really illogical. You use it when you rest, but not when you do most anything else. HUH? But if you have none, then you merely lose health at a easily cured rate due to the highly effective and easy to find medpacks. Double HUH?
2. Travel is really unclear. When people click the "travel" button they expect to cover distance, regardless of whether there's an encounter. However, there's ZERO progress unless it says "you traveled..." What you have here is more of an "ATTEMPT to travel" button.
3. Becomes a grindfest about halfway through. Once you have a weapon that's able to take down the only two zombie types, there's not much left to do but keep attempting to travel. There's no motivation to keep searching the towns because you get way better stuff randomly on the road, and you're not running out of food or water traveling, only energy.
4. No indication how the game is scored. Didn't even know it was until I finished it.

Has the capacity to be great, but mechanics and lack of later complexity and little explanation brings it down for me. 3.5.

I gave you 1,5 stars just because this f*ing issue with water. Otherwise the game is great

the part where you lose more water and lose more ammo than you get is hilarious but dude I found
medkts than water and ammo combined