The game is promising. It's also winnable, despite the complaints below. Here's some solutions I found to the most common complaints:
1. You have to click the travel button several times before you begin to whittle down the 140 miles. It has to say "you traveled X miles..." otherwise you don't make progress that turn.
2. You mostly find your water while traveling, and almost NONE when searching in the city. The point of the game is traveling the 140 miles, so you have to balance choosing travel vs. staying and searching for armor, weapons, etc.
3. You lose a bunch of stuff in relatively rare random encounters, yes. But, if you focus on traveling, you'll get encounters which give you a ton of stuff likely just as often if not more so.
Here's some survival hints:
1. Keep healthy. In the beginning it's tough. But, eventually, you have a ton of medpacks. Stay as healthy as possible, because sometimes the health bonuses from encounters wlll boost your max health either temporarily or permanently if you're around your current max health.
2. Food & Water aren't as critical as they would be in real life. Neither are consumed regularly. Only when resting, or when lost in an encounter. Sure, it's great to rest and get 25 energy for 1F+1W, but even with no food or no water (and likely you'll have a ton of food) you'll just lose 5 health and STILL gain 4 energy. (At least I never died resting this way.) Remember, medpacks restore 1/3 your health, so you can rest a ton without ANY water before you even need to touch a medpack, plus they're easy to get.
3. Weapons and armor. Eventually, these upgrades are all you really need to be searching for throughout the game, unless you get unlucky.
Review:
Pretty good game,but there's some issues:
1.Food/water mechanic is really illogical. You use it when you rest, but not when you do most anything else. HUH? But if you have none, then you merely lose health at a easily cured rate due to the highly effective and easy to find medpacks. Double HUH?
2. Travel is really unclear. When people click the "travel" button they expect to cover distance, regardless of whether there's an encounter. However, there's ZERO progress unless it says "you traveled..." What you have here is more of an "ATTEMPT to travel" button.
3. Becomes a grindfest about halfway through. Once you have a weapon that's able to take down the only two zombie types, there's not much left to do but keep attempting to travel. There's no motivation to keep searching the towns because you get way better stuff randomly on the road, and you're not running out of food or water traveling, only energy.
4. No indication how the game is scored. Didn't even know it was until I finished it.
Has the capacity to be great, but mechanics and lack of later complexity and little explanation brings it down for me. 3.5.