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Reviews for "The Evening of the Son"

I donĀ“t like to speak English. Sounds like a Outlander Turk.

Not playable. No way to get past the overpass. Something's pretty broken in there. Both available options leave you where you are and every time you travel, you cannot get past the overpass. Eventually your energy and health fail and you're dead.

Hyptosis responds:

Hrmmm, seems fine to me? Maybe try refreshing, there was an option bug previously that looped the options, but that should be fixed now.

Chiming in with others, it seems like water is very hard to come by -- I thought it might have just been my bad luck but looking at the reviews it's a common issue. Simply put, water needs to show up a lot more often than it does, at the same rate as food, anyway.

Hyptosis responds:

I'll see if I can fix it.

What I don't like is when resting, both the energy you recover and water and food(as separate values) vary in a way that seems random. Why does recovering X amount of Energy(5, 10, or 25) sometimes require 1 water and 1 food, but sometimes take as much as 6 food and 6 water Recovering energy is made worse by working out, as you invariably spend 30 energy working out each time. And you get so many medkits it's not even worth the increase in maximum energy or skill increases.

When searching for food, you are more likely to find food than water. Why? If that must be the case, then why not just add a "Search for water" option? As is, it's a much better bet to just travel and hope you run across some water, which you will then immediately have to spend on resting, and I've explained the problems with that. Of course, it was when I ran out of water and decided to rest anyway that I discovered you lose health instead of food and water. I had accumulated 35 medkits by then and started resting and working out, and popping them whenever my health dropped too low, rendering food and water, of all things, obsolete.

When trying to find a way across...something(I forgot), there's a flaming car in your way. When you choose to get rid of the flames, you're provided with the option to use some tarps to beat them out, but when you click on the option to go ahead with it, it doesn't take you away from that screen. You must choose to find another way. It appears as if something wasn't finished there and left out.

When traveling and coming across situations in which you are provided options, the consequences of any given option don't appear to vary. If you choose option "A", you lose 1 Energy and gain nothing, period. Why?

When searching for ammo, you can find, say, 2 bullets. You could have all of 2 bullets when proc'ing the shootout, which takes away 20 bullets. How!? I thought I had 2! And how are they so capable and liberal with their own ammo to have a shootout with one lone survivor that said survivor would need to expend 20 bullets? Now that would be interesting: choosing whether to be liberal with ammo or conservative, flanking and striking in close combat whenever possible(at the cost of energy/health).

Don't doctors usually make you rest or, y'know, prevent you from straining yourself for a nonspecific duration? Wouldn't that count towards energy recovery? One night stands apparently do. Now that would be an interesting variable to add: morale. There's a number of things you could do with that.

I beat the game and didn't get achievements for meeting the Sagi crew, eating a lot, meeting the doctor, having a shootout, finding a safehouse, and meeting the stranger(Things). Kinda feels like I should have.

It would be nice to see sort of roleplay element added. Maybe you meet some new-blood on the road and decided to travel with them((or not), and your actions influence their perspective(try to be dynamic with this), and even their life. Choosing not to travel together could lead to XYZ, etc. Maybe they aren't on the same road as you, and maybe you decide to change your destination. Who knows, maybe you visit more than one settlement. Maybe your choices determine how things go bad(whether you make things terrible, your companion does, by default, or somebody there is a problem child).

As it is, there's really no sense of accomplishment when you the player have finally reached your destination. Good job! Game's over, go home.

Hyptosis responds:

Sorry you didn't enjoy the game.

On my way, I ran into ONE actual fight. Apart from a few travels on which I had to choose what to do next, there was nothing but clicking "continue".
It didn't actually help that none of the medals I supposedly earned showed up after winning.
There is no story to follow, no real character. Music's pretty good for about two minutes.
I miss the brilliant storyline of the sagatarian series! Awesome kickass characters! Something unique.
Unfortunately, this game is only repetitive.