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Reviews for "A Simple Shooter"

this isn't bad. Just a few textures more would be cool, i like the game principe and the basic idea. maybe powerups and hp based gameplay could push it, but thats your desicion :)

Kwing responds:

Hmm, I didn't want to get into the health or lives thing because of the whole multiplayer aspect, which is why I made the penalty a five-second stun instead. As for powerups, I suppose I could have added them in, although I'm not sure how I could have implemented them. Perhaps left behind from targets?

hmmmm....simple and easy can see the appeal not fun as one player though

Kwing responds:

Yeah, I totally get you there.

half, cuz, its kinda in a way sloppy. you should add more graphics,and better controls. but on the good side its one of my fav old school games :)

Kwing responds:

I kind of wanted the graphics to be simple, if you didn't notice. Even the badges, which were the most fanciful part of the game, were simple outlines, extravagant as they do get toward the end.

The controls were also intentional, for reasons that I've already stated.

The game is so-so, I feel it could have been improved if you had spent a little more time on it.

The controls are simple enough which is always good for games aiming towards simplicity. However, the only thing about the controls I didn't like was that you had to turn your ship in a direction to make it fire a bullet which can be kind of bothersome if you are aiming to destroy targets as quickly as possible. If it was possible to add a button that allows one to fire a bit more often that would be good.

That or possibly adding powerups to the game that speed up how quickly or how many rounds are fired when rotating the ship. Could make it to where some targets drop off a powerup after being defeated, possibly make it after every five or six targets a player has destroyed.

The music, while diversity is good, having too many songs is not a great idea. I would fix it to where the menu has one song and the main game itself rotates between three to four songs instead of over ten.

Overall, it's not bad, but it's not good. There is also a lot of room for improvement in my opinion. Have fun making future games!

Kwing responds:

I fixed the firing rate because originally there were no limits to it, and players could pepper the entire screen with bullets. As is, the firing speed is three bullets per second, assuming you fire perfectly when the cooldown expires.

The powerup thing is sounding more and more appealing, so if I get enough ideas I may actually get around to adding those in.

Originally I wanted to include all of the music in the Audio Portal, but my code wouldn't seem to work (it refused to detect the id3 info for the files, which I was using to check the validity of random song IDs). Ultimately I decided to just put in a bunch of music by David Orr. If I had neglected to list the music in the game, people might have actually thought that the song selection was truly random.

Pretty good. But unfortunately, once you enter, you can't pause or reset. Also I would like to find how to put some music, because I can't.

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Response to @Riveet099 - It seems like there are no medals.

Response to @NekoMika - I agree, this could have a main menu music (I suggest Menu or Journey), and despite the selection looking outstanding, I think it's too much. I could choose about five instead of 22.

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Damn, I've got the balls to write this review.

Kwing responds:

I know you're probably only playing this because of the treasure hunt, but provided the concept actually holds interest to you, you may be interested to know I'm working on a space shooter with a very similar concept called Slalomancers, which has the same couch multiplayer support, only for a smartphone: https://www.youtube.com/watch?v=-yWZ5YJg-5E