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Reviews for "A Simple Shooter"

I really like this simple idea of a multiplayer shooter, and choosing a 'stun' penalty over health bars and whatnot.

Just a thought though: dark blue against a black background doesn't work very well. Magenta or cyan would be much better.

Kwing responds:

This was something I considered while making the game. If I were to change the color, it would remain blue but most likely be a paler shade of it.

Great game like the classic Asteroids game for the Atari i love it.

Kwing responds:

Thanks!

The music is awful I muted it after the first few play... Poorly composed rubbish
And sometimes my bullet just goes throug the target without hit
Fix these and everything will be ok

Kwing responds:

The music is randomly chosen from David Orr's earlier work. Right-click and you can cycle through random tracks.

The bullets glitch sometimes because the game checks a list of bullets that exist for the collision, which resets every 50 bullets. For some reason every rollover bullet glitches.

this isn't bad. Just a few textures more would be cool, i like the game principe and the basic idea. maybe powerups and hp based gameplay could push it, but thats your desicion :)

Kwing responds:

Hmm, I didn't want to get into the health or lives thing because of the whole multiplayer aspect, which is why I made the penalty a five-second stun instead. As for powerups, I suppose I could have added them in, although I'm not sure how I could have implemented them. Perhaps left behind from targets?

Updated review, the bug I experienced beforehand has stopped occurring so I'm now in a position to properly asses this game. (Note: I am noticing a lack of music, but considering the amount of audios listed in the credits, I'm going to assume this is another bug on my end and ignore it)

So overall the core concept and gameplay of the game is nice, but I feel like it could use a few quality of life tweaks and the like.

For one I feel like the players and obstacles need to be more filled in rather than just having an outline, as currently it can make it hard to see/ orient yourself at times.

Secondly, (And this is more of a nitpick) I think a larger font size could help, especially in the score counter during gameplay, as a small font mixed with colors that don't tend to contrast well with black makes for something that can be pretty hard to read at times.

Thirdly I think more mobility options/variety would be nice, one suggestion I have is that instead of stopping completely when you turn, I think it would be more interesting if you just slowed down a lot, causing you to drift for a bit, of course it is your game though so I don't want to intrude to much.

And lastly it needs to be communicated what the squares and circles do in game, and honestly I'm still a little confused as to what the squares do.

But overall I do think this game pretty alright.

Kwing responds:

Just tested this myself and I'm not able to reproduce the issue. Sorry.

So this is a super old game and lacks a lot of necessary features but I am currently working on a very similar concept called Slalomancers (not the same game as the one on my page right now) with way more features.