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Reviews for "Dragon Boy 2"

Currently, the selling and looting feature are a bit slowed down. Rather than click and drag, a single click should get the job done. Also, 'esc' should get you out of a stash chest and shops all the time...sometimes, it doesn't work.

After beating a level, teleport to town should be an immediate option instead of requiring a walk back to the teleporter.

Awakening of the dragon egg apparently doesn't happen for some time, making a lot of grinding necessary, and not in a good way.

The game also simply isn't varied enough to be fun. Level progression is grinding, and new enemies really don't add challenge-only the bosses do, and then it's still not really strategy-based. Just more grinding.

This game kills a lot of time, but for what? No achievements, no variance, no real reason to pursue it to the end.

good game but wheres the orginal dragon boy charater?

Snow field end boss vanished in middle of battle. Also constant clicking is annoying so if you were to add continuous attack button I would be grateful, sir.

Is this game some how related to diablo 2? I noticed a lot of similar things in it that are from diablo. Like certain items give a specific class a boost. Also, some of the in game sounds are the same as diablo 2's mostly with items.

In the name of all that is unholy! Not trying to be extra harsh or anything, but you should consider actually FINISHING the game before releasing it. Bugs everywhere!

One of my main problems with this is the change in the selling mechanism. Why change it from clicking to dragging? It's resulted in me buying an item at LEAST every other time I go on a selling spree because I just wanted to get through it by going fast as possible. Which in turn has caused me to buy one of the bugged Rune Blades that won't get out of my damned inventory. Had the clicking to sell feature been kept, this would not be happening.

The Dough Nuts are overpowered to the point of insanity if you aren't playing as the equally overpowered Umbra. I should not have to grind with Atal up to level 30 in order to have a SLIM chance of killing the damned things. Now I do like the idea behind Umbra, as I do love me some necromancy, but she's just so op in compared to all the other characters. With her insanely high luck and gigantic wall of defensive monsters, she can literally not be killed (unless the enemies are something like the doughnuts) once you get the Master skill to level 20.

Limited inventory space is something that drives me insane in all games that have it. Why do I have to pick and choose the ultimate equipment I want to save for other playthroughs and characters?
And speaking of which, EVERY SINGLE TIME I accidentally drop some super awesome weapon or charm, it turns into a motherfucking MACE with level one damage.

I like the new dragon choosing system, but when I started with Atal, I didn't even get a damned fire stone until the middle of the Snow area! And now that I understand that there's a Death Stone, I'm not even going to get to start using my dragon until I find one with Umbra because her luck is insanely high. I should just be able to choose basic dragons the first time I play, and unlock more as I beat the game or something, with the last unlock being the Death dragon. The dragon raising system was much better in the last game - where you had to choose whether you want your healing items for yourself or to level up your dragon. In this, the spirit drops are so rare (even with Umbra) that the dragon will be completely useless for the majority of the game.

Now, don't get me wrong, I do enjoy the game. I just would like it to be a bit more balanced.