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Reviews for "Dragon Boy 2"

Great game could use a few fixes tho, If you have high enough lvls in Morph as the Umbra it seems to give you infinite health (not that I was complaining for some of extreme Difficulty but kinda takes the challenge out of it) and later being 0/Nan health = Perma Death. I also had one random grey quality sword that was stuck in my inventory (i couldnt sell it move it or even drop gems into it)

Sorry for any spelling errors and the bad format of the review.

Ok, so I played as Umbra and she was quite fun to play. I found the pet system easy to use but kinda hard to get started. Then after you get a decent team of 8 it becomes pretty easy in some spots. I did find it sad that not all the non boss monsters are use able but it might just be because they are the tougher mobs in the game. One skill was way overpowered on her was the poison skill. It was usable on almost every mob in the game outside the gobstopper, tanks, and the little zappy guys.

I did notice a few glitches in the game as well. Many that have been discussed before. One being the eating food wile your dead. The biggest one I found was when I got to lvl 100. Using the morph spell I was able to become invincible. It would list my base hp that I have with it 20k then it would have a ever changeable number after it. Then after taking enough damage to die it said indef/indef. Once the lvl was finished it killed me in town and I could not rez I would die over and over till I reloaded the page.

Over all fun game I enjoyed this class I might try the mage to see what everyone is complaining about. Item system was fun but I think Items at times are too cheap more so from that unique merchant. Items seem to not lvl up past 50 outside of one pair of boots I got from the final boss on extreme difficulty that are lvl 74. Some of the monsters looked crudely drawn but others looked nice. The actual dragon was a let down for me it felt under powered compared to the rest of the monsters and it looked a little goofy for being a main driving force of the game.

I liked the diablo feel to it and some of the names reminded me of the npcs from the game. I liked the unique items, monsters, and the option to be able to socket some of your items with gems as well. The charms are ok they added some boosts but overall found them useless till extreme.

Good job and keep up the good work =D

While still fun, there are a couple major bugs in this game.

Notable ones that I noticed:

When you open your stash, items in it are treated as in your inventory. This includes charms and when you close the stash, the effect persists. Not only that, this happens each time the stash is opened, allowing for truly ungodly stats.

In a similar vein, the weapon Newgrounds Flesh Ripper (Lvl 72 Mace) seems to add its effect to your character every frame. With the large amount of bonuses, this gets very silly in very little time. I'm talking about having 200000 hit points after having it equipped for a couple of minutes silly. And you will never see them drop between your over 10000% dodge, block and damage reduction.

a bit too dull. very slow game play, and i've encoutered a bug it seems. I was just level 4 with my arazec and i rapidly hit the button 2(teleport) when it became an aoe spell, i checked the skill tree and saw that i was suppose to get the skill at lvl 15. i used it on the spider queen and it did a 1 hit K.O.

Doughnuts need a massive nerf.