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Reviews for "Mono Caves"

Well constructed game. Very stable and certainly enjoyable to play. It feels good to play it, keyboard and all.
There isn't much variation throughout the game, but for LD you wouldn't expect the equivalent of a literary epic or anything of the sort.

And I have a question for Jools:
Did you make the music for this game? And if so, was it within the same 48-hour period as the game was developed in?

Jools64 responds:

Thanks!
I did make the music and it was within the last 30 minutes of the competition. ;)

Overall it was a good game the felling accomplishment was great at the end! I got a key at the end from the boss what was it for anyway?

Jools64 responds:

Thanks!
It was actually gonna unlock a lock to the end of the level but I felt like it might have made the level too hard and frustrate people so I made him optional. Just a last minute change that I didn't get time to really implement properly. Ideally I would have made a proper reward for beating the boss or made the level smaller and kept the lock.

Interesting game, I really liked the simple design. Your choice of using black and white only was a good idea, very well done.

Simple, and a bit bland in style, though the gameplay was smooth and it was definitely worth playing. Difficulty curve was alright, actually. A few design elements were questionable, but then it was for Ludum Dare.

The stark black and white hurt my eyes, especially when I came up against walls and it was just a large expanse of pure white on my screen. I don't know if you could do less contrast, more color, but just telling you what I felt. The music was very repetitive, and especially the trill upwards is a bit grating. If you're going to have a main theme and one that is fairly peppy, it's hard to use midi sounds simply because no matter what they have that shrill quality. A calmer soundtrack or a more varied one may help.

I like the musical theme itself, it just got on my nerves after a while as a constant thing in the background.

I'd just point out that medals are typically awards for trying something out of the ordinary, with maybe a few 'checkpoint' medals, instead of one per level. One idea is beating level one without using a gun, which is possible. I only found this out because I didn't see that Z was shoot until I got stuck on level 2 and scrolled down.

The boss was well-done considering the few resources you had in the game.

Overall I can't call it amazing, but it was well-done and quite clean of a game. The biggest minus point for me is definitely the bright white and its effect on my eyes.

Not bad, is just little bit getting hard...