Personal review: I thought it was danky, fudged, and totally trashy. It was literally worse than nothing. Low creativity, repetitive, nothing to look forward too, extremely transparent gameplay. What pissed me off the most what character and enemy design. I was short of puking at this disaster.
Professional review: Too much repetition, transparent gameplay, no forward progress, poor AI and gunning controls, no alternate control, poor and constant music (many players like to listen to their own music during adventure games). Since this was adventure instead of art classification, you've got a bit of leeway as far as creative design and can shirk off submersion in the game, but still, there was no point in playing this, not for any goal or lesson. I like to leave off on a good piece of advice, but I am very sorry to say that I cannot imagine one. It is definitely a black-and-white game... is that a compliment? Anyway, it is good that you submitted this anyway. A young programmer/game-maker can only learn by crafting games and letting the community help hone his skills. You'll only learn how to do things better with this review.