00:00
00:00
Newgrounds Background Image Theme

Peacock6k just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Guild Dungeons 2"

Great game, loved the original, and it just got better

You raise your population by lowering your tax rate.. I figured that out easy enough...

The only problem I had with this is that I pressed New Game instead of Load Game.
It might be good idea not to put them so close.

Well, to start off, let me say that this review is probably going to be pretty long. I absolutely love this game, and Hyptosis is an amazing game developer. The fact that this entire game was coded and drawn by one man is pretty damn amazing. Some people say that It's just a bad game in general but I disagree, it has its faults (which we'll get to soon) But there is many, many strengths that this game has. First, it's a surprisingly original concept in the gaming world. I love medieval games more than any other type of game (namely Mount & Blade and Skyrim) and the fact that there's not many games like this is strange to me. Sure, there's the RTS counterparts to this idea (Age of Empires for one, and maybe the Stronghold series) but the fact that this kind of game was made as a non-RTS sets it apart. However, there are several things in this game that could use some improvement.

Tutorial: First off, the tutorial to this game was no more than 'this button does this, this counter means that' and then you're just thrown into the game with half an idea of what's going on. If you mess around for a little while you'll start to understand, but if there was some sort of a hint-system this game would be much easier to get into. Maybe if you clicked on the crocodile guy at the bottom right, he could help you out a little bit? ;) just an idea.

Magic: I found like 2 mushrooms the entire time I played this. The Wizards and magic-related stuff is pretty unnecessary, atleast in my playthroughs I haven't used them.

Quests: (That difficulty 4 quest, man!) The fact that I could gather like 100 archers and use the elk commander to beat the main boss is ridiculous. And the fact that I could send a few hundred of a certain troop into a rather simple quest and get completely annhilated is, too. Yeah, you have to choose troops carefully, but that sucks if you're trying to farm a resource. IMO there should be something to give you a hint of what your odds are in finishing the quest. Also, the hunchbacks/loot carrying guys are a bit expensive. On high-end quests you can send many, many hundreds and still not colllect everything.

Refinery: I'm sure you already know what I'm going to say, but it's just pointless.

Industry: On some buildings (Mines, woodcutters, etc) There shouldn't be able limit, but they should get more expensive for each one you build. If that was implemented, I wouldn't have to go do something else while my game slowly gathers me resources.

Well, I'm gonna stop here. I know I sounded pretty critical here, but honestly hypto, Great game. I'm looking forward to some future games now that you have your new scanner! :)

While I think this game is good, It is hard to learn the ropes of it, and researching is a difficult task, as well as finding mushrooms. I would recommend fixing these for a later game, and make certain quests easier to accomplish without researched items. Also, the trading system is very broken, and that is what is a huge problem with this game. The selling has literally zero benefits, and everything is way expensive. It would be OK if the selling yielded as much as the buying, or the items bought would have cost less.