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Reviews for "Guild Dungeons 2"

I won't vote for now, and take time to play before doing it, but I review mainly because I find a bug which permits inifinite wealth at no cost.
In the "Buy Goods" part of the Trading page, if you buy 19 silver it will only cost 1 gold. However when you buy 1 gold it costs 10 silver. It's a slow but sure way to gain infinite wealth. (But yeah, less fun than just playing)

First quest area. 5 conscipts easy wins.

second quest area (still difficulty 2) i used 15 conscripts and won.

area 3 difficulty 4 45 conscripts 20 goblins scrappers 20 goblin hunters. LOSE.

what the hell. this makes no sense

aside from the fact that it doesin't even give you a hint of what you might need a difficulty 4 quest implys around double difficulty of a 2 and i use so many more units and still i lose.

this game is crap

I can't even start because all I have is silver. I sent my henchmen on a difficulty 2 quest to try to get lumber and they all died. Why isn't there a tutorial in the game or a help/hint button in game as well. All I did was sit and gathered hundreds of silver and that's it. The beginning "help" sucks to be frank.

This game would be cool if it were for one little detail: the only resource I receive in the beginning is silver - I don't have any access to other important resources like lumber, iron, etc. This way it is pratically impossible to build any city! Maybe if - or when - this bug is solved I can give a better note to Guild Dungeons 2. But until that day comes, my note for this game is zero.

Don't get it. Every failed quest takes all troops and my population doesn't increase no matter how many hovels I build. Most structures have a Catch-22 of requiring the very resource they produce. Boo to this.