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Reviews for "Run Run Ran"

Fun game, but it still has many bugs:
When you pause the game, you have to click inside the screen and then press resume, even though the character starts running after the first click. So you cant see what's happening.
After a few runs, I couldn't upgrade because the button upgrade made me run again.

Apart from that a fun game!

I try my best not to be critical with indie and flash games, but jeez. First of all, it just throws you right into the game, no explanation, no quick tutorial, no nothing, so naturally not a very good way to start off your game. Also, like everyone else here, theres the problem with the annoying generic music playing after i've muted it when going into the shop (its not necessarily bad, but it does get annoying and repetitive). Also, the controls are fairly stiff, and it only gives you barely enough time to get out of somethings way. The upgrades and different powers keep the game fresh for awhile, especially the one where you can turn into a werewolf (no tutorial so I just found out what it did on my own). Relatively appealing graphics and it does have potential (could only barely tell if my character was male or female XD). The idea of a boss in this run survival genre is a unique idea, but he comes right the fuck out of nowhere and kills me before I even know what to do. Overall, its a very average game, though its definitely some quick fun and I hope you make another one with improvements.

Seems to hurt my eyes playing it, so haven't played it for very long as a result.

Bug of going into shop and the music becoming unmuted, have to click to enable sound before being able to mute it again.

There should be some warning or such when the upgrades time is running out, I know there's the thing in the top right with the countdown bar, but when I'm trying to concentrate on not tripping over, I'm really not paying attention to that at all (I gotta figure it's the same for others), if the figure flashes or something as a warning? I'm referring primarily to the lycan upgrade, the others don't really cause an issue when they expire.

As others have said, because of it all going back to the start each time, it feels like no progress is being made at all.

Hey, love the game, but every single time I die, I have to refresh the page to be able to play again. The continue button shows me the crossed gun logo thing, the upgrade button does nothing, and the more games shows me more games. I really think the game is good, but I can't give it higher than a 2.5 because there are so many things I haven't seen.

Yeah nice adaptation of the well-know runnning/avoid games. It reminds me the most of Agent Run. With the shoot-out mechanic every now and then. Well first you want to read the good stuff right?
The best part of this game is definitly the gamefeel (aestetics) and the overal (visual)design. It brings me to this arabian medieval time. kind of reminds me of Alladin on the 16bit consoles and it has a little assassins creed feel to it aswel. The animation at the beginning is astounding and it's a pity it's all I ever saw.
Well here comes the run-down of things I didn't like so brace yourself.
The music was a good design, but grew old very quickly. Mostly becaus eI just heard one loop over and over again. Yes I know about the limits of uploads but be creative. Temple run uses ambient noises that's a way to solve it. Also de loop was constant even when I died it didn't really felt like the game stopped, even when I am in the shop it's the same loop.
Okay so I put the musicoff, just to have it turned back on automatically everytime I die. That is really a pet peave of mine. made me stop the game.
Okay next: what is up with the audio anyway? the sounds are all good, although I swear the coinsound is from agent run. but listen to her steps.. is she a horse? she gallops, it is so against what I visually see. It breaks the immersion for me. A pity of the great opening sequence which brought me in so good.
Okay you might find me nitpicking for that but it made me want to stop playing an potentially good game.
Well my biggest point of feedback is the story by itself, now this isn't nitpicky this is really an issue:
Wha tis the story? what is happening? Why did I die at first without knowing what to do?
Why do I transform into a lycan? At DAY!? do I hold an artifact? Do I posess powers? Why am I wanted? what is happening in this world? Why am I shooting at wanted posters? Do I become less wanted?
Look in Agent Run you shoot bases because you need tot destroy enemy hideouts. And in Temple run the story is explained in the first seconds of the game. You stole an artifact( from the moment you press play) and the monkeys are chasing you down.

I think if you immersed me more, or at least keep the immersion going throughout the whole game it could have been one of my favorite games today. I most likely begged you to port it to android ;)

At last something you might take into consideration: you chose a top down view, but kept al the elements as if it was a 3rd person view game. Al the gamemechanics of 3rd person view games. Take in consideration, why you chose this style? and how you can benefit from it more. I think some things were confusing at start (like I can run under bridges but I need to slide under signs, how am I supposed to see the difference?) But I see loads of possabilities aswel (such as moving diagonally or switch camera modes to sidescrolling anything to keep it more interesting)

At last I'm sorry I didn't play enough to see the boss. I would've love to see how you did that. But I just couldn't reach that point.

I hope I am of some help with my full on rant, It's not for me to vent my thoughts but more to give you some perspective for possible future endeavours :) Good Luck!!