unintuitive, shitty halo knock off. Try spending more time with a UX audience before crossing your fingers that gamer kids are going to just figure it out.
Too much text, not enough action. I don't care about a story just let me strategize/fight/actually play. Not to mention the text I have to click moves the next button all around so I have to search for it? Who's brilliant idea was that?
Kinda shitty to release a game that includes guns right after the Newtown shooting. Dick move, prick.
The goddamn color selector has arbitrary colors on the side that I can't even click? What's the point?
Selecting skills took about 5 minutes to figure out. Two clicks and no dragability, that's just moronic.
I set my resitancy to two because I was afraid I might catch dumb playing.
As if the talking at the beginning wasn't enough you provide more just as I am almost excited to play.
What's wrong with the UX on this shit? I have to click all over the place in order to do anything.
I quit before I even started actually playing, what a piece of shit.
P.S. Get a better graphic designer.