didnt autosave for me and i was on day like 350. not playing this again. other then that it was a pretty good game.
didnt autosave for me and i was on day like 350. not playing this again. other then that it was a pretty good game.
this game was badass
I give this 3 stars for a few reasons... 1) ammo finds are too rare. 2) you can get better but there is no experience meter or stats to show how good you are getting. 3) while food is scarce you can find enough to survive. 4) there are too many fights, i mean you don't get enough health of food to rest with to keep up. 5) having to lose ammo or medkits just because a super zombie appears is irritating and not realistic. This game only entertained me for about 20-30 minutes before it became repetative and boring. Please fix these problems and it could easily be a 5/5 in my book.
It's already basically a zombie RPG w/roguelike qualities, so maybe the sequel (or remake) would be better if you just took it in that direction and fleshed it out more. Different weapons and armor would having different Attack and Defense ratings, respectively. Training would increase maximum HP. Killing zombies would yield EXP, which could either lead to level-ups or be spent on increasing stats or learning skills. Using Medkits would increase your skill with them, such that future uses would recover more HP - much like using bullets in battle would increase accuracy, damage, and/or critical hit rate with guns.
There should definitely be different choices available for each event. There were just too many events with no choice on the player's part, and a lot of them ended up giving some kind of penalty (e.g., the bandit encounter damages you, the boot/plank misstep thing damages you, the super zombie either damages you or makes you lose resources). Also, there were waaaay too many super zombie encounters in my playthrough past day 200, making it impossible to stock up on bullets or medkits.
This is glitched some how. Sometimes your attack message becomes that of the zombie.
And at day maybe 200 or so, for some reason, health kits stop adding to, and/or, goes missing from my inventory. Since I was thinking maybe it's glitched, I tried to refresh.
Then I found that this game has no saving.
I see it's to prevent save cheating but I'm thinking maybe a forewarnng would do some good as to prevent this kind of misfortune.
Otherwise, this is a simple but somewhat entertaining game.