Thank you for the game! Looks fantastic - as always. Agree with the few reviews I scanned below though: as it stands, the play is fun but it becomes a grind quite quickly; and I think you could very easily take the framework and add narrative and development elements that would make extended play more rewarding. (I say 'easily. :) Obviously, this would end up taking AGES in planning and writing. But - you know what I mean... everything's there... just needs unfurled...) I'd love to see a bit of character development - reasons to go on living. Protecting the sexy doctor lady? Saving and protecting an urchin? My base getting over-run by zombies? Uncovering a mysterious research facility beneath the town? Whatever. :) Could build in character choices pretty 'easily' too. :) Also, as with a lot of games in this genre, it's always a shame to spend a good hour grinding and find there's no conclusive end (dunno if you ever played Lab of the Dead, but it broke my heart in this respect). So I'd also suggest putting in a conclusive end with the final medal. And if there IS an end after the 500 days medal... I didn't have a reason to keep playing to discover it... Of course, all this constructive suggesting-more-work-for-you feedback aside... thank you once again for another great game! Keep it up. :)