I really wanted to give this game a good score. It looked so nice and promising. Unfortunately then I played it for about two hours and was left extremely disappointed. There's just way too much wrong with it, including many of the basics:
- It's repetitive and boring. Can you actually even find your in-game wife? Level 50? 100? I was having fun till I got to L6. By L10 I already become bored yet decided to play to L15 in hope that it might just have an ending. Gritting my teeth, played till L20; even stopped sidetracking just so I can see the end. Then I gave up - wasted an hour for nothing. It's not fun fighting the same enemies on same levels the same way without any real goal at the end. The game is meaningless.
- It's stupidly easy. Very quickly the game lost any sense of difficulty once I realised I could just backtrack to refill. After the first map-cycle I become too powerful for anything to stop me. I'd just run into a room full of enemies and mash the mouse button and they'd all die. Even stopped using the block button when facing bosses, and I didn't even need to backtrack for refills anymore since my HP was almost always full.
- Gear levels are all messed up. I admit: It was very cool the way you could equip different gear and get new powers; shame they're completely broken. Very early I gotten some extremely powerful gear that was level 2, and later on, even after getting some level 13 gear, still there was nothing better! Also I don't know why I'm still getting 'normal' gear even after dungeon 10. By then it is completely obsolete. As far as the spells go, I just equipped the most powerful and never changed it.
- It lacks intelligent design. For example: the keys. They are completely unnecessary. You always get a key after killing every enemy in the room, and then use that key to open any of the previously unopened door. But there's enough keys to open every door in the whole dungeon, so why do you need to collect keys anyway? Another example: You can backtrack infinite times to get potions to refill HP, so why is there a 'PotionFind' weapon's perk? If my character goes berserk on his own doesn't take damage, do I even need to block? And lastly...
- The screen is cluttered and hemmed in. This is probably the biggest gripe I have with the game. Room-based dungeon crawling, massive effects and hundreds of enemies just don't mix well. It becomes impossible to see what is happening on the screen. Like I already said: at one point I just started randomly clicking the screen until all the enemies die. I had no idea what was going on until every monster was down and my flashy magic stopped exploding. Small rooms require less more intelligent enemies that I can fight skilfully and precisely. Facing large hordes requires either a bigger, more open-world like map or that they are coming from a specific side.
I do hope you consider fixing these problems and that next time I can actually give the title the rating it would deserve.