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Reviews for "Goin' Mental"

Interesting game, it has a unique battle system.
The character moves a bit too slow for the game area and is too big, make him half, or at least, two-thirds the size he is now.

samulis responds:

Character movement is not an issue honestly... all enemies are either dodgeable or outrunable.

Hitboxes could use some work overall. The enemies sometimes whiffed each other right next to each other while my own character's hitbox seemed larger than his body. The vertical axis hitbox is especially challenging to judge and naturally that's where most of my hits came from. The most annoying stage was probably the middle, since taking hits didn't stun that boss in any way, it was most easy to get overwhelmed there with the unlimited underlings still coming at you. Third wave seemed fine, and the first wave was doable, but the lack of boss-stun on the second wave made that one quite challenging, which the game is challenging enough given the large character hitbox and relatively below-average playing field size for the size of the sprites. It was doable, of course, but still the hits I took felt mostly cheap rather than human error.

Interesting concept, I applaud the art style, the music choices are neat and I like that the stage design gets gorier as the waves progress. The enemies are all distinct and one could try to tell a story just from what's in the character's head. It's a good game, even with the hitboxing I said above, so it's 4 stars from me.

samulis responds:

The hitbox is really like 1/3rd of your body size... there's no way it can be too large. Do you think this game is supposed to be super easy or something? :P

HOW MAD IS THIS GAME LOL ITS FREEKIN AWSOME I WANT ANOTHER PLZ

samulis responds:

Time Trial? :P

i love the game though i suck in it! :) 5/5

samulis responds:

awesome

i love the binding of isaac reference :D