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Reviews for "Goin' Mental"

crazy

samulis responds:

that's what we were going for. :)

I seem to have the same view of it as Christian123 below me, it's just not a polished game. I think it's pretty fun though, I found the last one damn impossible to complete but eventually got it. The snake head starts to shoot more of those deadly rubber balls whether you attack it more or not. I guess it's to bring conclusion to the fight since you haven't killed it yet. But it's not vulnerable long enough to do any damage to it after the first two times. It's very difficult, a challenge is good once in a while. The game deserves a solid four, maybe 3 1/2

I like the concept, the artwork and the mood of this game very much however in a game like this gameplay is everything. What hurts the gameplay is that almost every time you get "hit" the enemy is no where near you. Its very unsatisfying when you run around a character only to lose health after already getting past them but more importantly it takes the player out of the cool creepy dark world you created and makes them think more about the whether or not the game will actually register two characters colliding correctly. In short I felt like a game tester playing a half made game and couldn't get into the game all that much which is disappointing since there seems to be some good stuff here.

samulis responds:

There could always be lag issues affecting that too. The game is designed to be challenging and uncomfortable. All the hitboxes are smaller than the artwork, so that shouldn't be a problem... perhaps you are getting hit by bullets.

Needs more bagpipes.

-Vlaskiyov

samulis responds:

Sorry man, no Scots in this game, so they didn't let me. :P

Simple and fun game, though a bit distubring, haha. I did like the fullscreen option. The game looked more awesome and still maintained the quality.

The third level, however, is a bit tricky. Seeing as the worm only has it's mouth open for a split second is kind of annoying when the bomb is on the other side. The flea looking thing also kind of seemed to run over to the other side when it wanted to. I think I am missing part of the game strategy, maybe.

samulis responds:

The "flea thing", which we nicknamed the "charger" likes to run towards you.

Most of the tricky stuff is about strategy and it often takes multiple "tries" to get through a level.