i disagree with mrsockz im already on day 17 and have found the raids quiet easy infact its a tad bit too easy and i still have no idea what the main point of the game is but it is interesting.
i disagree with mrsockz im already on day 17 and have found the raids quiet easy infact its a tad bit too easy and i still have no idea what the main point of the game is but it is interesting.
Wasted colony? More like waste of time seriously the raids are completely ridiculous and you wont stand a chance unless you have all your survivors as guards and all well armed which you dont even get time to do before the first one hits, I had all my survivors as guards and the danger was still 100%. I recommend a 2 day warning before a raid and reduce the number of days to scavenge to 1, otherwise this game is highly unplayable as you will be destroyed before 7 days are up
Sorta like Rebuild, only with lots of grammar errors, naming your character doesn't actually name "your" character, among other issues. Population max with one floor is actually 9 people, there's nothing to tell you the "% Safety" when helping a scout team (there should be one for home and team). You should get more stuff per scavenge, and perhaps a way to cancel missions. I'd like to be allowed to equip people, even if it takes no effect until they get back.
Could use a bit more "bonus" to supplies at first, and some kind of weak effect from rooms just for having them. (Say, 1-2 food/day just for having a kitchen, and +lots for having people assigned to it.) Oh, and "Trap"? More like defenses. Land mines are a trap. Sandbags...are not.
Good effort, but a while to go still. (...perhaps...quite a while...)
When a scavenging team gets attacked, no matter what you do, you will not recover resources. This game is hard for all the wrong reasons.
BUGGED THE F#$% OUT !!!
dud did you even try your game before you uploaded ??
power never go.s down when you lose traps your guys even loss at 0% risk