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Reviews for "Running Warrior"

The concept is really neat, however, the game itself is very boring and slow-paced. The frame rate is embarrassing and the controls are awkward and slow to respond.

I didn't find that the game's concept was implemented well enough to make up for otherwise poor design decisions.

at first the game started out to be pretty fun, but a few things irritated me from trying to finish the game.
1. no choice in keeping or throwing away the items if stacked higher than 3 and you cant even tell whats inside
2. at the very beginning i decided to jump and grab archer i died quickly after and realized i had to start with the archer with no choice.
3. i realized the archer needed its own set of skills... i spent all my cash upgrading the knight and i lost it all because well they are different classes -.- whats worst I never realized the archer arrows required money so i ended up slowly upgrading. (most of the same skills should have been a general use and also we need descriptions of class and ways to choose whether or not to be another class)
4. dashing was horrible especially when i was an archer... If I actually wanted to speed up or jump over stuff id have to shoot and waste 4 gold, whats worst is I cant tell when the dashing stops and how long it was to dash again
5. I don't believe I can attack in the air so skeletons where slapping me silly also it meant I had to time when to attack when the skeleton is rising or falling... wasnt accurate
6. there is almost no use in leveling up... seriously the stamina it takes for u to walk becomes a % rate which makes running which uses no stamina alot more better, yet it pisses me off to run half the time, im not even sure if im correct but i believe the only effect it does is make you take less dmg from the weaker creatures
graphics look good though, with a generic story to start it off, though changing classes makes it look like a different person all together. in the end i didnt feel like trying to beat the game

The seems to be pretty good! The sprites look nice, and the music is alright. However, there are a couple of annoyances within this game.

Was this actually intended to be 15FPS? Because the animations seem a little choppy. It'd be great if you can set it to 30FPS.

It'd be nice if you were to include a note saying that you can have more than one item, or at least have some kind of transparent round-square shape (3 of them, since that's the maximum capacity) on the item HUD.

The landing detection seems quite off. Whenever I try to jump onto a ledge that would actually seem like I should land there, I just go right through it. Of course, jumping FROM a ledge would help, if only that it also seems misleading to my inevitable misfortune (or doom).

The fact that you can't swap with what character you start the adventure with seems tad annoying. You should be able to let us pick what character we want to start the adventure with. Or at least just let us start off with the Knight, every time...

It seems that dashing actually has a cooldown. I would appreciate it if you included a HUD (maybe a blue bar) that slowly goes empty when you're running, and then slowly fills back up. An EXP HUD (preferably a yellow bar) would also be nice.

Having to be forced to sell something in order to get something that is less useful isn't good. Have the ability to leave the shop without selling or getting any item.

It would also be nice if you could fix this bug: When you can't jump and you're about to land on a spike, just hold up, and upon landing, you'll just jump without even taking any damage from the spikes.

The way you're supposed to attack with the first character (Knight) is REALLY annoying. You literally need to make the tip of the sword hit the enemy to be able to hit; you can't even hit them with the blade of the sword. This also becomes a trend with the rest of the melee characters...

You can't hit ANYTHING as the second character (Priest). That needs to be fixed, pronto. It's especially frustrating when you first get him, only to find out that you can't attack anything, and you end up dying, having to deal with him until you even manage to reach to a Knight statue. Yet, at the same time, this character is completely unstoppable once you reach up to the point where you don't die from falling into pits. Being able to heal so much (you'll have enough coins eventually) and not being able to die from pits... This class needs to be rebalanced quite a lot.

The third character (Archer) seems a bit overpowered, being able to hit enemies from ACROSS THE SCREEN. But what REALLY surprised me is that it's chance on whether or not you hit an enemy, even if it looks like you are literally piercing the shot through the body.

The sixth character (Fighter)...why did you even include this? This is basically just the Warrior, with the ability to destroy spikes (which becomes useless once you realize you can glitch through the spikes). And why does this come before the fourth and fifth character?

The fourth character (Mage) has the same issue as the Priest, albeit on a lesser scale, because at least he can RARELY hit anything, and at least he even has a spell that eliminates that problem.

The fifth character seems to be the most unique melee class, which already makes me like this character the most. Too bad he has the same hit detection problem.

Overall, this WOULD be a great game to enjoy, but because of these bad flaws, this game became mediocre.

Final Score: 3 out of 5.

This game is fun with great graphics and even though I would personally prefer to be able to control my character (not just a jump button) I have been playing for too long to pretend I didn't like it.

this seems like a fun game, i love the sprite's and overall style- but for some god forsaken reason it won't let me use any controls in-game. obviously my keyboard is entirely functional- but it won't let me play, so i just run, and run, and fall into a pit of death.