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Reviews for "When I Was Young"

funny game

Fun game, but but you can barly make the jumps, and the enemy placement is jerkish.

i luv it but... its kind of confusing

This was good enough to recommend. I think the strongest point was probably how it was a pretty easy going game. It's a bit too easy, but also too hard at times. It is simply killer to make it over that one jump where you have to go past a wide area and over a small spike area. It would have been better if you could kill the clocks by jumping on them. Of course, we here on Newgrounds have a wide appreciation of clocks, I guess.

The voice seemed to be the same whenever he said, "Ouch". There could have probalby been more detail. I would have liked it more if you had some easier jumps to make. You would be surprised at how frustrating this game can get as there are in fact a fair number of obstacles. It's not that special, but still decent.

This is a pretty nice game in my opinion. I kinda liked the colourful graphics, even though the drawings and animation are a little bit simplistic. The music is alright too. I think the tune is kinda catchy although I doubt I can bare listening to it for long.

What I didn't really like was the "screen to screen" exploring rather than having the camera scroll with you. Actually, that in itself isn't a problem, but on some screens you are suddenly right in front of a gap or have an enemy right in your face. I think that's a little annoying and it makes it quite hard to time your jumps. It would nice if you made the level lay-out so that you can at least see where you end up and be sure that you can safely walk into the next screen.

Lastly, personally I kinda like how it's a bit on the short side. There were a couple of screens where I died quite a lot of times and if the game had been much longer I think that would've only made it more and more frustrating. If you're ever going to make a sequel I think keeping it short and sweet is fine.

3.5 / 5

~Auz

jarofed responds:

Thank you for the great feedback. I will keep your ideas in account if decide to make the sequel.