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Reviews for "When I Was Young"

Herp you missed a jump. Go back to start. Developers take note, this is how you earn a 1 star review.

this game has a lot of potential. The place I died the most was on jumps where I had to jump from the very edge it was a little unforgiving but after a little while I got used to it.

I would suggest making it longer and also adding something where you have to go back and forth between ages for example being able to kill monsters as a man, jumping higher and moving faster as a child and being able to 'see' things when your older and then creating challenges around these 'powers'. perhaps have this be the first level then in the next you have to go save your wife or grandchild or something.

I thought the little speed bonus thing was a good idea but ineffective, perhaps if you offered a prize for getting gold metal like say a short ending animation or something.

jarofed responds:

These are great ideas/ Thank you for feedback. I will think of implementing them in the sequel of the game.

I didn't find it overly challenging. Pretty simple concept. The only thing that annoyed me were the jumps that required being perfectly on the edge to clear the gap. That sort of thing is incredibly annoying in games. There was nothing particularly new or exciting about this game, but the art was very good.

Kind of shocked this is on the front page. It's got pleasant graphics, but the checkpoints are often too far from the really challenging stuff, the controls are lacking, that "ouch" noise is annoying, and worst of all, almost all my deaths were due to jumps across gaps exactly the same distance as your maximum jump distance or spikes/enemies that I couldn't see because they were on the next screen. The controls and sound may have been bad, but really the level design was the part that ruined it for me. If you want to design a platformer with screens, look at the level design of games like Metroid. Never force me to jump onto a platform across two different screens, or prepare for the movement pattern of an enemy I can't see because he's on the next screen. Those deaths aren't a challenge, they're cheap.

very creative. but the checkpoints could be a little closer and also maybe have more lives.