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Reviews for "Heroestick"

Quite a good game. I haven't finished it yet but I am really enjoying it.

Things you could add:

1. Add an "Easy-Medium-Hard-ReallyHard" option.
2. An attack-defend-retreat command (just a bonus for strategy).
3. More of an option of what to attack/when to attack it. Instead of a notice saying "The reds are attacking" and then "you *must* defend/attack here" perhaps it would be more interesting to have a notice saying "This is happening, what do you command?" This isn't massively important, of course, it would just allow for a more 'flexible response', allowing more strategy. Of course, this may complicate the making of the game quite a lot (I hope there actually will be another game). dd
3. Less allowance for a simple spam-fest. I need more strategy.

For those of you who think this game is a rip off of stick war: Piss off.

The only *real* similarity is that there are stick men fighting. The strategies are *completely* different. You can't take control of characters in this game for one, which was really the only reason Stick War was beatable on the harder modes (possessing your characters and kicking ass). In this game there are many different upgrades, different 'characters', and different overall prices.

If you know anything about strategy and don't simply use the 'spam your troops' method you will see that these games are completely different strategy-wise.

For instance, the prices of characters make a huge difference. In Stick War, the 'miners' cost a lot more comparatively to those in this game. This alone changes the entire strategy, allowing you to use the miners and farmers in this as a wall of cheap 'grunts' to protect a massive wave of archers (when using the blue team). Come on, if you even suggest that this is a rip-off of Stick War then I doubt you have even played both of the games. Both games are fun strategy games with stick men attacking each other. If you can't see past those minor similarities then I pity you.

All right, now that I'm done ranting I should probably get to critiquing the game.

My first problem with the game was on lv 7 of the blue campaign. All this level seems to be is a 'spam-fest', in my opinion. Maybe that's because I used the strategy of using my points to upgrade existing troops rather than buying new ones to spice up my army, so maybe it's my fault. But all I ended up doing was spamming the warriors ahead of the archers on each row and letting the fight play out normally. Anyway, I shouldn't complain because the level wasn't really very long anyway.

Level 8 seemed to be a 'spam and wait for a while-fest'. Only one wave of enemies came to attack, which annoyed me. Why not more?

Level 12. The worst spam fest of all. How is a narrow route a challenge? I prefer games when the enemy has the upper hand and you defeat them with strategy. Some of the levels could have sort of been like this but this one was really just a 'spam troops at the enemy, hope you win' kind of deal. Very boring.

Well, I was going to write this review as I played along with the game, but I've decided to quit. If you hadn't bored me to death with the spam-fest at the end I would have given you a 4.5.

It's not bad, but it gets very repetitive, and the upgrades ar enot very creative.
Worst of all, if you just upgrade those red bars, it doesn't show you what you actually get :(
And i actually won a level when afk, because there's so little user interaction/tactics-

But, not bad, but it has issues...

~~REVIEW~~
This was actually a pretty good game, the creatures were neat, very well designed and was neat to see a good ai in this wich you presnted well, so nice job there, i was impressed, Great choice of music and sounds wich came in handy and made for a pretty good game here, The game play was not that hard but i was happy with how the art and graphics was of some god quaulity, so nice work there, And once again we have another decent flash, theres not alot i can say to improve on this but there are some things that could be cleaned up as menioned and below, but for the most of this its pretty good and i liked everything i saw here, so keep up the good work. So anyways great game it all seemed to be very interactive and fun, hope to see more of your work soon.

~~THINGS TO IMPROVE ON~~
I found this to be a decent flash, but still thought it could be better, I hope with abit more effort and some more ideas as suggested it can be much improved, Such as maybe not so simple but give it some sorta depth. even more design to it,

~~OVERALL~~
What a great presentation you presented here, while it could use more effort and a few other stuff, i still enjoyed what you made here, and i hope others enjoyed it as much as i did, good luck on your next flash works. Great game fun and simple and nice graphics, really good design here.

There are several problems with this game:
1. The controls: qwerty+12345+a/d+mouse is a bit much, try to reduce it.
2. Balancing, as already mentioned below.
3. Speed Up units does not reduce the cooldowns, which makes the button more than useless.

Don't get me wrong, it has got potential, but it needs some further work. Hope to see part 2 soon.

2 things.
1. The grammar and spelling is.....well anyway. I'll give you the benefit of the doubt and assume you did most of that on purpose to be witty and funny.
2. When you upgrade a unit, the stats of the unit don't improve. I don't know if that's because you forgot to program that in, or if the units aren't actually improving, which would make upgrading completely pointless. I would like to see what implact my upgrades are having on the unit.
Until that's taken care of, I can't give this more than 3 stars.