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Reviews for "Heroestick"

A very "ok" game. But maybe not so well balanced? For the first half of the game I used only the archer and warrior, maxed them out, and then went straight to the beast. The units in between turned out to be unnecessary to finish the game. Also, some ranged units can attack across the lanes (witch), whereas others apparently can't (archers). This seems kind of arbitrary and should probably be explained somewhere.

Finally - English. There must be some native english speaker in the newgrounds community or elsewhere on the internet who could go through your text and fix the mistakes.

Love the gameplay, not exactly original, but great fun to play. Great music, great SFX, love the upgrade system and the range of units available.

One major let down for me is the REALLY poor spelling, grammar and syntax all through the game. It may not seem to be important to everyone, but if you ask me if you're going to go to the effort of making a game and putting it online for the whole world to play, you may as well learn English.

Other than that, loved it, make another one!!

Don't make a sequel, you'll ruin it.
This is a great change in a good way, I barely noticed it was the work of belugerin. Well, until I noticed it right after hearing some sound effects that you always use in your other games that is. At least you have the decency not to let us turn the cheapest, weakest unit in the entire game to be gods like other of your "strategic" games. This 1 seems to be more strategical, but it's still in a border of strategy & spam fest. I played as the red, the game is practically over when I got archers with poison shot & 3 arrows along with guardians, I was going to try out other factions but then since it is your game, I already know the units are all the same. The game itself have some issues to be fixed, as there are glitches that can be annoying down the line. The first one is the path, sometimes when I placed my troops on Path 1, it might ends up walking down Path 2. The second one is you need to do the graphics of who & what caused random explosions on the battlefield. I don't even know what actually happened when all a sudden troops are flying all over the place. The castle? the sword fight? What is it? The third one is the English, it seems like you use a translator or something, this 1 seems to have the most problem with English compare to your other games, it really suffers when it comes to the story, I don't even know who are the characters & who I am, the king? the commander? the general? some guy whom the sticks just want to tell you stuff for no apparent reason?

Lastly, if you're going to make a sequel, you need these
-new units
-new battlefields
-a continuation to the story
-more features (magics, enchanting, whatever)
-distinctiveness between factions, not only their skills, but their appearance as well (not just colors)
-DO NOT UPLOAD AN EXACT GAME WITH 1 TINY CHANGE & SLAP NUMBERS AFTER THEIR NAME LIKE WHAT YOU DID TO OTHER OF YOUR "STRATEGIC" GAMES!!!!!!

Good game but I still have no idea what the red bar upgrade does...could be better explained but other than that it's a really nice game

Quite a good game. I haven't finished it yet but I am really enjoying it.

Things you could add:

1. Add an "Easy-Medium-Hard-ReallyHard" option.
2. An attack-defend-retreat command (just a bonus for strategy).
3. More of an option of what to attack/when to attack it. Instead of a notice saying "The reds are attacking" and then "you *must* defend/attack here" perhaps it would be more interesting to have a notice saying "This is happening, what do you command?" This isn't massively important, of course, it would just allow for a more 'flexible response', allowing more strategy. Of course, this may complicate the making of the game quite a lot (I hope there actually will be another game). dd
3. Less allowance for a simple spam-fest. I need more strategy.

For those of you who think this game is a rip off of stick war: Piss off.

The only *real* similarity is that there are stick men fighting. The strategies are *completely* different. You can't take control of characters in this game for one, which was really the only reason Stick War was beatable on the harder modes (possessing your characters and kicking ass). In this game there are many different upgrades, different 'characters', and different overall prices.

If you know anything about strategy and don't simply use the 'spam your troops' method you will see that these games are completely different strategy-wise.

For instance, the prices of characters make a huge difference. In Stick War, the 'miners' cost a lot more comparatively to those in this game. This alone changes the entire strategy, allowing you to use the miners and farmers in this as a wall of cheap 'grunts' to protect a massive wave of archers (when using the blue team). Come on, if you even suggest that this is a rip-off of Stick War then I doubt you have even played both of the games. Both games are fun strategy games with stick men attacking each other. If you can't see past those minor similarities then I pity you.

All right, now that I'm done ranting I should probably get to critiquing the game.

My first problem with the game was on lv 7 of the blue campaign. All this level seems to be is a 'spam-fest', in my opinion. Maybe that's because I used the strategy of using my points to upgrade existing troops rather than buying new ones to spice up my army, so maybe it's my fault. But all I ended up doing was spamming the warriors ahead of the archers on each row and letting the fight play out normally. Anyway, I shouldn't complain because the level wasn't really very long anyway.

Level 8 seemed to be a 'spam and wait for a while-fest'. Only one wave of enemies came to attack, which annoyed me. Why not more?

Level 12. The worst spam fest of all. How is a narrow route a challenge? I prefer games when the enemy has the upper hand and you defeat them with strategy. Some of the levels could have sort of been like this but this one was really just a 'spam troops at the enemy, hope you win' kind of deal. Very boring.

Well, I was going to write this review as I played along with the game, but I've decided to quit. If you hadn't bored me to death with the spam-fest at the end I would have given you a 4.5.