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Reviews for "Rupert's Zombie Diary"

It looks nice on the surface, but it's poorly coded and super grindy of a game.

You managed to make a highly addictive game out of a super generic premise, and the UI, graphics, and quirks like limb-specific shots and surfing added a nice, fun touch, but by day 10 or 20 I found myself growing increasingly frustrated with the repetitive soundtrack and the continuous, incomprehensible remarks of the main character.

The skills were a nice touch, but spending multiple days' worth of hard-earned cash on a poorly-arranged skill tree just didn't appeal to me for some reason. I mean, I would have loved to endure more grindy madness to make up the royalties I might spend on a 2% chance of dealing double damage on JUST bosses (in layman's terms, for every 50 bullets you fire, a single one will count for 2).

Eventually, while enduring lag that worsened as I got deeper into the game (due to faulty memory allocation or failure to garbage collect, maybe? a simple refresh solved the problem), I fortified all but the last level, which had ~120 zombies remaining. The strict time limit forced me to play the same area two or three times, but eventually I killed the final zombie, suddenly realizing I didn't have enough money to fortify the area. I couldn't play that level again (as there were 0 zombies), but conveniently I was able to grind more than enough money on the map regions I had already fortified.

That brought me to the boss level, which, although it certainly passed into the threshold of challenging (a good thing), went beyond that into downright frustrating. I managed to chip away a fairly large portion of his health, but the homing charge attack is just too much, as it's pretty much trial and error until you figure out how to actually not get hit by his primal yodeling attack--very sophisticated for a master of necromancy, by the way.

Anyway, I realize I'm being overly critical of this game which you've put countless hours, blood, sweat and tears into, probably because I'm a self-righteous ***hole or something, so I'll end on a nicer note by mentioning my appreciation for the finer things like graphics, addictiveness and challenge, and I wish you luck on your neverending quest to debug.

This game is super repetitive, the customizations/upgrades suck (gun upgrades and the I packed extra are the ONLY viable ones), the enemies are super ez, the game lags badly (this is also a common complaint), it is buggy (sometimes I get magnetized to the sides of the screen), and the z axis is awful.

The boss is buggy as shit, he spawns on the acid, often becomes invulnerable to bullets (when NOT casting) then disappears from the entire level every time you use the only viable strategy to defeat him.

This game PUNISHES you for aiming. No kidding, there is no point at all for pointing directly at your target - using the rifle turns the game into a click the opposite side of the screen game.

The only good thing about this buggy atrocity is the sounds and the art. That is ALL.

I finished the game, the boss is easy as piss too with the right strategy.

I didnt liked this game at all. I found it frustrating.
The GOOD points :
- The humor
- General graphics
- Damage location
- Interesting repopulation system (is it really a network, with zombies traveling etc?), but feels more like a gadged, no real impact on the game itself. No impact on the player decisions nor anything.

The BAD points
- To play the same levels again and again and again and again and again to get the money to stop playing them again and again.
- Nightmare more should be a challenge, but ur forced to play it just to get more money and stop being mad playing the same levels again again again...
- Zombies follow you. Just circle and circle thats all for the strategic part.
- Always the same zombies. (1)
- You just mash your mouse from the beginning till the end. (2)
- Same music (or nearly) all the time. (3)

1 2 and 3 are not very serious problems, be they turn to be given the repetitive nature of the gameplay.

Did you actually finished your own game? Its often something i wonder if developers ask themselves. You would notice what i m talking about..

It was good.
Until the final boss. I rage quit that, and I will tell you why.

I figured that maybe I'm supposed to dodge the speedy ram attack and let him fall into the acid, but even when I can dodge it (requires that I run over to his starting side when he is preparing), he runs into the ledge like he's about to fall in. Am I supposed to run all the way over there and kick him with my slow-as-hell character? (I have all of the speed upgrades, btw)
A decent game with a seriously broken boss battle at the end.

Torrunt responds:

You have plenty of time to run over there, as soon as he charges start running over to him.

I was going to give a good rating, but the fact of the matter is that the only really good to play this game is to earn as many medals as possible. Also, the wizard at the end was WAY too hard, and even when I learned his patter, by the time Rupert got the Wizard to kick his sorry ass into the acid, the Wizard would usually just disappear. All of that work, and I can't even see whether Rupert saves his family or not. Good riddance.