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Reviews for "Rupert's Zombie Diary"

The bug where the wizard disappears off the map when charging down the screen is still there. I cannot beat the game because he never comes back >.>

the bosses r sweeper angry fisherman and golilith is a cannabal

I've enjoyed the game, eventhough as has been said before, it needs some more variation and some more build-up. I noticed progress in many smaller details, compared to an earlier version, good!

However, I'm getting SO frustrated over the final level! I'm not playing for fun anymore, the last half hour I've been playing because I want to finish the game. But I've given up and that leaves me with a bad feeling about the game.

I suppose the idea is to kick the bad guy into the water. But how can this be done if you can walk only so terribly slowly? I arrive too late half of the time to get on the same side when the bad guy is charging up and I've only managed to get to the other side on time to kick him in ONCE. Maybe I'm just not getting it? Either way, it's driving me crazy.

Still 3.5 stars because the rest of the game really was enjoyable.

The game is pretty fun and the controls are sound. One problem though is that the game is too easy to break. If there are no zombies on any parts of the map then you can't continue and there is no way to skip the night. Seems like a 'skip night' option would have been useful

Torrunt responds:

You can continue. When you fortify an area it pops up telling you that you can still play that area (to earn cash and/or to advance the day). So just click on a fortified area and play that.

Great game but couldn't progress very far as my hand got the cramps from clicking to shoot every second