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Reviews for "Rupert's Zombie Diary"

Game was decent, got a little bored after 5-10 minutes.
A decent game just not for me.

Not bad but very repetative. Same levels, same zombies, same weapons, and grinding.

It looks nice on the surface, but it's poorly coded and super grindy of a game.

You managed to make a highly addictive game out of a super generic premise, and the UI, graphics, and quirks like limb-specific shots and surfing added a nice, fun touch, but by day 10 or 20 I found myself growing increasingly frustrated with the repetitive soundtrack and the continuous, incomprehensible remarks of the main character.

The skills were a nice touch, but spending multiple days' worth of hard-earned cash on a poorly-arranged skill tree just didn't appeal to me for some reason. I mean, I would have loved to endure more grindy madness to make up the royalties I might spend on a 2% chance of dealing double damage on JUST bosses (in layman's terms, for every 50 bullets you fire, a single one will count for 2).

Eventually, while enduring lag that worsened as I got deeper into the game (due to faulty memory allocation or failure to garbage collect, maybe? a simple refresh solved the problem), I fortified all but the last level, which had ~120 zombies remaining. The strict time limit forced me to play the same area two or three times, but eventually I killed the final zombie, suddenly realizing I didn't have enough money to fortify the area. I couldn't play that level again (as there were 0 zombies), but conveniently I was able to grind more than enough money on the map regions I had already fortified.

That brought me to the boss level, which, although it certainly passed into the threshold of challenging (a good thing), went beyond that into downright frustrating. I managed to chip away a fairly large portion of his health, but the homing charge attack is just too much, as it's pretty much trial and error until you figure out how to actually not get hit by his primal yodeling attack--very sophisticated for a master of necromancy, by the way.

Anyway, I realize I'm being overly critical of this game which you've put countless hours, blood, sweat and tears into, probably because I'm a self-righteous ***hole or something, so I'll end on a nicer note by mentioning my appreciation for the finer things like graphics, addictiveness and challenge, and I wish you luck on your neverending quest to debug.

This game is super repetitive, the customizations/upgrades suck (gun upgrades and the I packed extra are the ONLY viable ones), the enemies are super ez, the game lags badly (this is also a common complaint), it is buggy (sometimes I get magnetized to the sides of the screen), and the z axis is awful.

The boss is buggy as shit, he spawns on the acid, often becomes invulnerable to bullets (when NOT casting) then disappears from the entire level every time you use the only viable strategy to defeat him.

This game PUNISHES you for aiming. No kidding, there is no point at all for pointing directly at your target - using the rifle turns the game into a click the opposite side of the screen game.

The only good thing about this buggy atrocity is the sounds and the art. That is ALL.

I finished the game, the boss is easy as piss too with the right strategy.

pannget walang wenta