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Reviews for "My Little Dashie - Alpha"

The game was too easy.

To win any fight all you needed to do was keep clicking ly over and over until you stacked AP and then just spam tackle. The other pony wouldn't even attack.
How do you unlock any of the other moves? There are no real instructions on how to do things.
Princess Luna doesn't attack, ever. The fight wasn't a fight it was me spamming tackle.
Nice use of the sprites though.

Fix these things and we could have a pretty fun game for the Bronies to play.

Dave

sonicmon1 responds:

It's hard to balance a game with so many variables in play. I am doing my best, but this is my first time making any sort of project like this. Please forgive me for not having any of the balancing nailed down yet, it does take some getting used to.

It's good but can you make the story line longer and more ponies to fight and more moves?

A relatively fun level-up game.

But the characters you've chosen for the story is weird.

You should forget about the "My little Dashie" fan fic and just make this an all out Pokemon themed battle.

Where you collect ponies and raise them. You start off with the one you choose. Secret ones that could be discovered is a Doctor Whooves or a Derpy.

What disappoints me is the lack of attacks and animation. But you've got the right idea.

Build up on this idea, cause leveling up is fun.

But don't make leveling up too cumbersome. It's not about repeating battles but knowing the right strategy for each enemy.

Have the main character be 'Megan' or 'son of' or something.

sonicmon1 responds:

FunFact: This game was originally a pet simulator without a pokemon battle, it was later added on for replayability. It actually received more attention and love with it so the other parts were scratched and it became focused on the fighting.

Thanks JakBaronKing for commenting.

A lot of people really do want to be able to choose a pony. Believe me, it's something I want to do too. However, the problem with going down this path is the story. Now, the story for this project isn't too hard because I only have to see it through the eyes of ONE pony. However, once I add the option of choosing, I would then have to draw the same scene 6 times for each choice the player makes.

However, don't quit on me just yet. I'm not going to abandon the Mane 6. I will give them some time to be useable. I'm considering making them playable for the final boss, where you can use each of the Mane 6 to try and take down the Final Boss. This is on the drawing board at the moment. I have to consider mechanics that would make it difficult and fun.

I'm sorry about the lack of sophisticated animations. I'm not an animator, but rather, I've been designing this whole package by myself. This is the product of work I've been doing outside of work and college, and I haven't had any outside support besides the source material used in this game. I am seeking support however, and hopefully, the game will shine because of it.

Thank you for your suggestions. They have not gone unheard.

Your's Awesomely,

SonicMon

Its a good game and all but really why ponies? i hate them gah

this flash game was a pain to go through

sonicmon1 responds:

I'm sorry you feel that way. I have made a Sonic RPG if that makes you feel any better.

I regret nothing!

\pants appear
<looks at producer>
Oh, right.

"Twilight's been telling me about"
But I bet you've been told that about 94 times already.

For an alpha this is quite much already ^^
Also nostalgia through music ho! The explosions are a bit much though. Make them "thwack" and stuff.