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Reviews for "Muu: Just Another Day"

Pretty good

I got up to the part just after the spaceship--where it seems everyone is having trouble--and quit. I'd have continued, but Newgrounds was helpful by refreshing the page when I logged in and I lost all my progress.

There was a downhill slope (going left while traveling left) with spikes at the bottom that was particularly egregious with its hitbox; there was a plant just my side of it, that it seemed as if it was also a spike (but clearly curled) as as soon as the character reached it/she/it, he died.

The part I got stuck on particularly frustrated me, as earlier in the game it was particularly notable that we could only make 2 block wide jumps, and this one is FOUR. The ramp obviously gives a little bit of a speed boost, but as the controls were unresponsive while sliding (probably an "in air/falling" flag getting set), the closest I came to making the jump was hitting the landing spot in that pixel perfect spot where I hang in mid-air briefly before falling down (like I hit the corner and the game isn't sure which way I'm supposed to be able to go before gravity asserts itself again).

So yeah.

Frustration!

Game was going well until after the discovery. The music after is bad IMO. Love these kinds of graphics, hate dying 40x in a row. I'd say change the music for the 2nd(?) half, and I'd consider finishing it.

I get what this was trying to do.

It was going for the precision-based platforming style of Dust Force or Super Meat Boy, but there are a number of problems. The most obvious among the is the game's touch-and-go treatment of steep slopes. The latter part of the game requires a lot of jumping from the very bottom of slopes above spikes, but when the game simply decides not to detect your jump again and again and again, it just gets irritating. In Dust Force, when you fail, it's because you screwed up: it's something you did, and you can correct it, which is why it's so good. It's hard, but you can learn to overcome that. When the difficulty is entirely based around slow horizontal movement, sticky jumping, and glitchy detection on slopes, it isn't challenging: it's just irritating.

The music and art style are spectacular: I just wish it was more focused on skill rather than luck of the draw.

Miktar responds:

Thanks for the review!

I wouldn't say I was going for Dust Force (haven't played it) or Super Meat Boy (stuck on the last level), but rather trying to channel some of the spirit of the original Super Mario Bros with the twist of the slopes.

My inexperience with Stencyl resulted in the slopes being far more testy than they should be, but I think they're still very manageable. My best so far is 8 deaths for a complete run.

For my next game though, I'll avoid slopes altogether.

Muu: Just Another Day

For a first game it isn't too bad. The controls are straightforward enough and feel clean, and the music and graphics are pretty nice too. The level design, however, is where the problem is. It wouldn't have been so bad if the slopes were not coated in butter, or if the little cow guy could actually hang onto the other side or something. I finally quit at the first steep ledge after about twelve deaths. Yes, I'm aware of the "chicken" mode feature, but quite frankly that's a big "fuck you" to the gamer. Those ledges seem more like luck than skill, and if I wanted to play a luck game I'd play monopoly.

All in all, some people might like this, others don't. I enjoyed the part that I did play up to that point though, and you do have talent - that shows. I'd say if you just changed the way the steep drops worked so it's not so much of an instant-death and it actually gave you a chance to stand on it, this might be quite fun. Hope you take this into consideration, and I look forward to whatever else you might produce in the future.

Miktar responds:

Thanks for the review!

You quit after only 12 deaths? Never go near a Mega Man game, it might kill you.

I really did like this game until it came to the point where I got stuck. The "ruins" part. I dunno, maybe it's just me, but I tried over and over to get past it and I couldn't so I gave up.

Miktar responds:

Sorry to hear. Did the Easy Mode not help at all?