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Reviews for "Trigger Knight"

Not enough Divine Edge...

Literally, Divine Edge is the only way to get past dragons. (Except the rare cases where the dragon isn't beefed up in damage and the "Trigger Knight" actually can tank, but that's only happened once in twenty runs for me)

Out of all the runs I've had, I've only seen Divine Edge shop (Grim Shop) pop up once or twice every 5 runs. Therefore, the Trigger Knight always faced a demise when a dragon decides to spawn on me.

Overall, it's a good and original game, definitely needs to be put on as an App as others have suggested, and glad to see another game from AtelierLucid! ^_^

Only suggestion I can make is to make Divine Edge shops appear more often. But then again, I probably have bad-luck :D

so fun!

the music is kind of annoying, but that was so fun!

Very strong core mechanic

Althought I can't fight the feeling that, this game lack a few tweak to make it perfect. It fell a bit too random, the game should be more about the player's ability to make quick and meaningfull decision. Here are some suggestions to improve this.

1. Make sure the shrines don't appear if the life spane isn't below 50%, then increase the appearance rate as the lifespawn goes down.

2. Make a different icon for Dragon/boss encounter.

3. Add a way to skip phase, if I can't buy an item it should not be there for 5 seconds.

4. Why not make it so that every day is a new item instead of forcing the player to buy them all ?

5. Make the appearance change when buying armor and weapon.

6. Make sure to not have sequence like; elixir, armor, elixir,elixir. Or maybe simply have some small amount of money for each each.

7. Remove/Fix the delay between event in current window and enabling the click action.

8. why not a key, and treasur chest mechanic, find a key decide to to use it on a chest or keep it for ater.

9. Equipment is nearly unreable, ther is no reason to hide the titles.

10. What about when low on life span or hp, character's attack increase and/or speed double?

I say it is an awesome game, the concept, the leveling even after you die, the score system, etc. what I think would make it better is if the tougher monsters had a different marking. some complain about the spacing of the shops, but if you time it right you'll never go without the soul shop, its just about spacing evenly and not buying it when you still have 50%, lol good game, not much to say. maybe add a beastiary or some way to assist in battle would be cool

I think the main mechanic in this game is great, having to balance a whole ton of stuff, like focusing on getting more damage or health, whether having a big damage boost or a full heal is more important and not fuckin' fading away is all done really great.