Fun, Lucky
This game was fun and I liked the random challenge -- I'll admit, it wasn't what one would expect from a one-click RPG.
I liked the variation in the enemies, and that it was impossible to beat the dragon without a divine edge, driving decisions like, 'elixir now, or dragon later?'
I also liked that she fought by herself, without the mouse being clicked. Very different from what I expected, and it's good to have a game focus more on the strategy than the timing.
Only two issues, both rather minor:
First, I would have liked to see the character change with the addition of new armors and weapons. Even just a palette swap would be gratifying. In addition, some scenery change would also be appreciated but only in a longer game.
The other issue was that there were caps. I rather wish you could continue upgrading past astral, preferably on some sort of equation that allows me to continue forever. Or (an easier fix) allow armor shops to still function as heals even while maxed out (you could even continue increasing the price!)
Overall, good game, smooth graphics, nice balance of strategy and luck
For those of you complaining about difficulty, try waiting until the last second to purchase shrines (and never buy them while over 50% life), or simply don't buy anything at all for the first several enemies. Use tactics.
One wonders what life is like in a world where one can only live for 90 seconds without violence and money...