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Reviews for "Trigger Knight"

She doesn't earn enough gold

The prices keep going up, but she's not getting enough gold to keep up. Interesting concept, but I found it annoying in not having control over what came next.

Wow

Have to admit I was rather sceptical about the one button idea but this is an awesome design. Nice experiment, can probably scale into something bigger too. I want more!

Some tips to the players:
- You can only have one battle item (heal 120g, dmg boost 200g, money boost 500g)
- Get a money boost as soon as possible (need some luck)
- Upgrading armor heals you
- Don't save money for higher upgrades, only the next armor/weapon upgrade will spawn

ps: Was hooked enough to get 3rd worldwide highscore to date.

Full version now please!

People are gonna hate me for saying this but.... it's better than Skyrim.

Please make a full version as soon as possible. With like, a story, and different places to go. :)

Also the music was perfect for this game.

Great idea, a little too dependent on luck

I really like the idea. My only constructive criticisms are these:

1) The wolf/dog/whatever seems a little overpowered. If he gets two hits in a row he can chew off over half your life bar. If you fight two of them without a chance to heal in between you're pretty much boned.

2) The dragons are absurdly difficult to kill without a divine edge (I don't want to say impossible since I'm sure some dude will pull it off and be all U R BAD @ GAEM). I'd suggest either some sort of warning when one's approaching, or making the divine edge a separate item or ability from the elixir slot. 10x damage in exchange for losing a large chunk of your lifespan, for example.

Other than that, I liked it a lot and played for quite a while. I think it'd make a pretty sweet side mission/mini game in a larger RPG.

interesting aspect

having played this on kon originally, it's got a good idea, but alot of improvements could be used, such as the level up feature, it only improves score? then you can't push any further without luck, which is probably my biggest gripe, it feels way too much luck based, what enemy, what store, what item, i remember running by six or seven stores without encountering an enemy with no money, now that may have been on an older version, but it definitely has potential and i would gladly like too see this made into a full game (also, maybe a character select or customization option, just for kicks)