Addicting but with plenty of space for improvement
For a good old classical dungeon RPG, it is pretty good, the gameplay is addicting, it runs very smooth, progresses fast enough and is all in all your classic fun, especially with sorting and dividing the inventory among allies.
The art style is quite cool being all realistic-like ( I don't know if there's a 'name' for that style, heh), although a bit more differences between characters would be nice, being all the same, it feels more like an army and not a bunch of kids in trouble. :P
However it has so many tiny flaws that it kind of brings the whole experience down a level or two. Of course, it is far from being bad, but it needs to be worked on.
For starters, the leveling system is somewhat confusing. Apparently characters level up one by one, yet, I can only add points for one of my characters, which is kind of too limited. I wish I could customize every character, and make one better n magic and other one with sword and such.
Then, sadly, and this (at least for me) plays a big part, there is no music! Every once in a while there is, but it is not like special or memorable, and finishes quickly. I suggest you work on that in a sequel I saw you were mentioning.
Also, for some reason I have trouble picking up the stuff monsters drop for some reason, sometimes. I don't know if it is me, but it bugs me.
And for the end, I wished to see more of the story development! Good story makes the game at least 30% better!
But, there, aside from those minor flaws, my personal negative points of the game and maybe a few other even smaller ones, the game is pretty good, and I would love to see the sequel. :)