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Reviews for "Danger Dungeon"

O_o

ErstGames?
Seriously.... dont you piss off ArmorGames with this Logo?

The Game itself was cool

FightClub69 responds:

Glad you liked the game. My company is Insane Hero, Erst Games was the sponsor of this game but was not involved in the design or production.

Wow....

Overall it was great but as some people have said the random generated levels are hard but i tried again and won. I'd love to see a second but maybe a story rp instead of a dungeon rpg with this because this is a great game with only a few bugs

Fun.

Addicting but with plenty of space for improvement

For a good old classical dungeon RPG, it is pretty good, the gameplay is addicting, it runs very smooth, progresses fast enough and is all in all your classic fun, especially with sorting and dividing the inventory among allies.

The art style is quite cool being all realistic-like ( I don't know if there's a 'name' for that style, heh), although a bit more differences between characters would be nice, being all the same, it feels more like an army and not a bunch of kids in trouble. :P

However it has so many tiny flaws that it kind of brings the whole experience down a level or two. Of course, it is far from being bad, but it needs to be worked on.

For starters, the leveling system is somewhat confusing. Apparently characters level up one by one, yet, I can only add points for one of my characters, which is kind of too limited. I wish I could customize every character, and make one better n magic and other one with sword and such.

Then, sadly, and this (at least for me) plays a big part, there is no music! Every once in a while there is, but it is not like special or memorable, and finishes quickly. I suggest you work on that in a sequel I saw you were mentioning.

Also, for some reason I have trouble picking up the stuff monsters drop for some reason, sometimes. I don't know if it is me, but it bugs me.

And for the end, I wished to see more of the story development! Good story makes the game at least 30% better!

But, there, aside from those minor flaws, my personal negative points of the game and maybe a few other even smaller ones, the game is pretty good, and I would love to see the sequel. :)

FightClub69 responds:

Thanks for the detailed comments Klabautermann! The art style is called pre-rendered 3D and the reason the characters look the same (until you start getting different armor and weapons on them all) is file size. There's no theme tune for the same reason. For a sequel I'll probably use a smaller group and a few less monster types - then it'll fit more easily under the 10MB limit that many portals impose.

The other characters assign their own ability points as they level but they don't get skills. I wanted the group to feel like other people making their own choices (as much as possible) rather than leave the player micromanaging every detail.

You won't automatically pick stuff up if your group is in a fight - I did this to avoid the 'take or leave' popup from getting in the way during big brawls. You can choose to click on things and it'll pick them up as usual even if you are fighting.

More story would certainly be great, I left it a bit open ended because I hope to make a sequel in a few months time which will try to address the major problems with this first Danger Dungeon game.

Almost Great

There's a glitch on the 4th level "Kennel." When you turn a corner the new member icon pops up and you hear "Thanks for the rescue," however Logan is not in the room. In fact he's 3 rooms over. So after eating through all my healing potions to keep him up, still not finding the room in time, he dies. I feel cheated. I also couldn't find a damn thing to revive him so this needs work.

The only other beef I had was with the abilities. I didn't seem to notice a significant change when you leveled your abilities up past lvl 1. Maybe show a greater damage output/ stun time/ etc.

On a plus I think the weapons and armor were placed well, the leveling system is sound, the audio isn't annoying, and It's easy to understand. I really enjoyed playing this and if you make a few tweaks, I might play it again.

FightClub69 responds:

The fourth level has a random layout. Unfortunately - as in your case - this means that sometimes you'll get unlucky and the prisoner on that floor will be a long way from the door way. If you choose to restart that level, you'll have all the potions you had before and will probably not be so unlucky a second time!
All the abilities increase significantly with each level up - level 4 sweep for instance can one-hit kill monsters even in level 8 of the dungeon. The graphic effect (where there is one) for the abilities increases to indicate their growing strengths.